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Army List · 1994

SPACE WOLVES, CODEX

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Army Composition Chart

Characters
Max 50% of army points value
Squads
Min 25% of army points value
Support
Max 50% of army points value
AlliesSpace MarinesImperial GuardImperial AgentsSquatsEldarSpace Marines: Ultramarines and Angels of Death both qualify.Eldar: No Avatar.

Characters

Max 50% of army points value

A character pays from this band for its wargear and cards, and for any bike or mount it rides. A character that starts the battle aboard a vehicle adds the vehicle and its crew to its own cost, Wolf Guard Champions riding with their packs excepted.

Wolf Lord

0–190pts

Every army has one, unless Logan Grimnar, Ragnar Blackmane or Kyrl Grimblood commands in his place.

Wolf Lord profile
ProfileMWSBSSTWIALd
Wolf Lord ×14775537310
Wolf Lord equipment and options
WeaponsBolt Pistol, Frag Grenade
ArmourPower Armour
Wargearup to 3 wargear cards, any combination from Armour, Assault Weapons, Special Weapons, Grenades.
SpecialCommands the army as its Commander.
SpecialShaken
SpecialRapid Fire
SpecialAcute Senses
SpecialHatred – Against the Thousand Sons alone.

Wolf Priest

0–190pts

Up to one more per Grey Hunter Pack

Wolf Priest profile
ProfileMWSBSSTWIALd
Wolf Priest ×1466552629
Wolf Priest equipment and options
WeaponsCrozius Arcanum, Bolt Pistol, Frag Grenade
ArmourPower Armour, Rosarius
Wargearup to 2 wargear cards, Medi-Pack.
Wargearany combination from Armour, Assault Weapons, Special Weapons, Grenades.
SpecialLeadership

A Space Wolf may take a failed Leadership Test once more while a Wolf Priest stands within 8", whatever kind of test it was: a Break Test or a Psychology test qualifies as much as any other.

SpecialShaken
SpecialRapid Fire
SpecialAcute Senses
SpecialHatred – Against the Thousand Sons alone.

Rune Priest

0–1see grades

Up to one more per Grey Hunter Pack

Rune Priest profile
ProfileMWSBSSTWIALdPts
Rune Skald ×1Mastery 1 · 1 wargear card44445151862pts
or Rune Priest ×1Mastery 2 · 2 wargear cards45555251892pts
or Rune Master ×1Mastery 3 · 3 wargear cards466553628144pts
or Rune Lord ×1Mastery 4 · 4 wargear cards477554739200pts
Rune Priest equipment and options
WeaponsForce Staff, Bolt Pistol, Frag Grenade
ArmourPower Armour
Wargearany combination from Armour, Assault Weapons, Special Weapons, Grenades.
SpecialShaken
SpecialRapid Fire
SpecialAcute Senses
SpecialHatred – Against the Thousand Sons alone.

Up to one per pack (Grey Hunter, Blood Claw, Long Fang or Wolf Scout Pack)

Wolf Guard Champion profile
ProfileMWSBSSTWIALd
Wolf Guard Champion ×1465441519
Wolf Guard Champion equipment and options
WeaponsBolt Pistol, Frag Grenade
ArmourPower Armour
Wargearup to 1 wargear card, any combination from Armour, Assault Weapons, Special Weapons, Grenades.
SpecialJoins one pack as its leader and stays with it for the battle, riding in the pack's Rhino or Land Raider free of charge.
SpecialShaken
SpecialRapid Fire
SpecialAcute Senses
SpecialHatred – Against the Thousand Sons alone.

Ulrik the Slayer

0–1125pts

Stands in for one of the army's Wolf Priests, and every allowance counts him as one.

Ulrik the Slayer profile
ProfileMWSBSSTWIALd
Ulrik the Slayer ×14765526210
Ulrik the Slayer equipment and options
WeaponsCrozius Arcanum, Plasma Pistol, Bolt Pistol, Frag Grenade, Krak Grenade
ArmourPower Armour, Rosarius
Wargearup to 3 wargear cards, Medi-Pack.
Wargearmust take Wolf Helm of Russ.
SpecialLeadership

A Space Wolf may take a failed Leadership Test once more while a Wolf Priest stands within 8", whatever kind of test it was: a Break Test or a Psychology test qualifies as much as any other.

SpecialShaken
SpecialRapid Fire
SpecialAcute Senses
SpecialHatred – Against the Thousand Sons alone.

Ragnar Blackmane

0–1141pts

May command the army in the Wolf Lord's place. Otherwise joins as an additional character.

Ragnar Blackmane profile
ProfileMWSBSSTWIALd
Ragnar Blackmane ×14875537310
Ragnar Blackmane equipment and options
WeaponsFrag Grenade, Krak Grenade
ArmourPower Armour
Wargearup to 3 wargear cards, must take Master-crafted Bolt Pistol.
Wargearmust take Frostfang.
SpecialBerserk Charge

When it charges, the model doubles its Attacks characteristic for that turn's Hand-to-Hand Combat. Any bonus for a second weapon is added after the doubling: a Blood Claw with two weapons rolls 3 Attack Dice instead of 2. The model may not Parry in that turn, whatever weapons it carries.

SpecialWolf Battle Howl

Once in a game, as any Movement Phase begins, Ragnar may howl. Every Space Wolf on the table, Ragnar included, must then Charge the enemy, and charges at three times its Movement rather than twice: 12" for a model with Movement 4. Long Fangs may ignore the howl, at their player's choice.

SpecialDodge

Ragnar dodges a hit from shooting on an unmodified D6 roll of 4+. Where he dodges a Blast template, the model is set at the template's edge.

SpecialShaken
SpecialRapid Fire
SpecialAcute Senses
SpecialHatred – Against the Thousand Sons alone.

Njal Stormcaller

0–1205pts

Stands in for one of the army's Rune Priests, at Rune Lord grade, and every allowance counts him as a Rune Priest.

Njal Stormcaller profile
ProfileMWSBSSTWIALd
Njal Stormcaller ×1Mastery 4487554739
Njal Stormcaller equipment and options
WeaponsBolt Pistol, Frag Grenade, Krak Grenade
ArmourPower Armour
Wargearup to 3 wargear cards, must take Psychic Hood.
Wargearmust take Rune Staff Stormcaller.
Wargearmust take Night Wing the Psyber Raven.
SpecialKnows five psychic powers: four for his Mastery Level and a fifth for the Psychic Hood.
SpecialShaken
SpecialRapid Fire
SpecialAcute Senses
SpecialHatred – Against the Thousand Sons alone.

Stands in for one of the army's Wolf Guard Champions, and every allowance counts him as one.

Durfast of Mordrak profile
ProfileMWSBSSTWIALd
Durfast of Mordrak ×14654415210
Durfast of Mordrak equipment and options
WeaponsBolt Pistol, Frag Grenade
ArmourPower Armour
Wargearup to 2 wargear cards, must take Helm of Durfast.
Wargearany combination from Armour, Assault Weapons, Special Weapons, Grenades.
SpecialJoins one pack as its leader and stays with it for the battle, riding in the pack's Rhino or Land Raider free of charge.
SpecialShaken
SpecialRapid Fire
SpecialAcute Senses
SpecialHatred – Against the Thousand Sons alone.

Only where the army has a Wolf Guard Pack for him to lead.

Wolf Guard Ranulf profile
ProfileMWSBSSTWIALd
Wolf Guard Ranulf ×1465753529
Wolf Guard Ranulf equipment and options
WeaponsStorm Bolter, Power Fist
ArmourTerminator Armour
Wargearup to 1 wargear card
SpecialFights only while leading a Wolf Guard Pack. If the pack is teleported, the surcharge is paid on his points too.
SpecialGreat Strength

Ranulf may trade both of his usual Attacks in Hand-to-Hand Combat for a single Attack Dice at Strength 10.

SpecialShaken
SpecialRapid Fire
SpecialAcute Senses
SpecialHatred – Against the Thousand Sons alone.

Kyrl Grimblood

0–1111pts

May command the army in the Wolf Lord's place. Otherwise joins as a further Wolf Lord.

Kyrl Grimblood profile
ProfileMWSBSSTWIALd
Kyrl Grimblood ×14775537310
Kyrl Grimblood equipment and options
WeaponsBolt Pistol, Frag Grenade
ArmourPower Armour
Wargearup to 3 wargear cards, any combination from Armour, Assault Weapons, Special Weapons, Grenades.
SpecialShaken
SpecialRapid Fire
SpecialAcute Senses
SpecialHatred – Against the Thousand Sons alone.
SpecialStrategy Rating – 6 when commanding the army.

Squads

Min 25% of army points value

Grey Hunter Pack profile
ProfileMWSBSSTWIALd
Sergeant ×1454441418
Grey Hunter ×9454441418
Grey Hunter Pack equipment and options
WeaponsSergeant – Boltgun, Bolt Pistol, Frag Grenade, Power Sword
WeaponsGrey Hunter – Boltgun, Bolt Pistol, Frag Grenade
ArmourPower Armour
WargearAny model – additional weapons from Assault Weapons.
WargearAll models – equipped with Krak Grenade. 30pts
WargearSergeant – an additional weapon from Special Weapons.
SpecialAll models. May split before the battle into two battle packs of five, each fighting on its own; the Sergeant leads one and a Veteran the other.
SpecialAll models. Can travel in a Land Raider or a Rhino bought from Support.
SpecialShaken
SpecialRapid Fire
SpecialAcute Senses
SpecialHatred – Against the Thousand Sons alone.
Blood Claw Pack profile
ProfileMWSBSSTWIALd
Sergeant ×1453441417
Blood Claw ×9453441417
Blood Claw Pack equipment and options
WeaponsBolt Pistol, Frag Grenade
ArmourPower Armour
WargearAny model – additional weapons from Assault Weapons.
WargearSergeant – an additional weapon from Special Weapons.
WargearAll models – equipped with Jump Pack. 50pts
WargearAll models – equipped with Melta Bomb. 50pts
WargearAll models – equipped with Photon Flash Flare. 20pts
WargearAll models – equipped with Krak Grenade. 30pts
SpecialAll models. May split before the battle into two battle packs of five, each fighting on its own; the Sergeant leads one and a Veteran the other. Either battle pack may then buy the Jump Packs, Melta Bombs, Photon Flash Flares and Krak Grenades for itself, at half the pack price.
SpecialAll models. May ride Bikes bought from Support: the whole pack, or once it has split, either battle pack or both.
SpecialBerserk Charge

When it charges, the model doubles its Attacks characteristic for that turn's Hand-to-Hand Combat. Any bonus for a second weapon is added after the doubling: a Blood Claw with two weapons rolls 3 Attack Dice instead of 2. The model may not Parry in that turn, whatever weapons it carries.

SpecialShaken
SpecialRapid Fire
SpecialAcute Senses
SpecialHatred – Against the Thousand Sons alone.
Long Fang Pack profile
ProfileMWSBSSTWIALd
Sergeant ×1455441519
Long Fang ×4455441519
Long Fang Pack equipment and options
WeaponsSergeant – Power Axe, Bolt Pistol, Frag Grenade
WeaponsLong Fang – Bolt Pistol, Frag Grenade
ArmourPower Armour
WargearLong Fang, 4 models – must take an additional weapon from Heavy Weapons.
WargearAll models – equipped with Krak Grenade. 15pts
WargearAny model – additional weapons from Assault Weapons.
WargearSergeant – an additional weapon from Special Weapons.
SpecialAll models. Can travel in a Land Raider or a Rhino bought from Support.
SpecialShaken
SpecialRapid Fire
SpecialAcute Senses
SpecialHatred – Against the Thousand Sons alone.
Wolf Scout Pack profile
ProfileMWSBSSTWIALd
Wolf Scout ×4443431417
Wolf Scout Sergeant ×1454441418
Wolf Scout Pack equipment and options
WeaponsBolt Pistol, Frag Grenade
ArmourScout Armour
WargearAny model – additional weapons from Wolf Scout Weapons.
WargearWolf Scout, up to 1 model – an additional weapon from Special Weapons, Heavy Weapons.
WargearAll models – equipped with Krak Grenade. 15pts
WargearAll models – equipped with Blind Grenade. 10pts
WargearWolf Scout Sergeant – additional weapons from Assault Weapons, Special Weapons.
SpecialAll models. Can travel in a Rhino bought from Support.
SpecialInfiltration
SpecialDispersed Formation
SpecialWolf Scout Sergeant – Shaken – When the pack breaks, the Sergeant goes with it as though broken, yet may still shoot as a Shaken Space Marine.
SpecialWolf Scout Sergeant – Rapid Fire
SpecialWolf Scout Sergeant – Acute Senses
SpecialWolf Scout Sergeant – Hatred – Against the Thousand Sons alone.

Wolf Guard Pack

34pts per model

No more than 20 Wolf Guard in the army, however they are divided into packs.

Wolf Guard Pack profile
ProfileMWSBSSTWIALd
Wolf Guard ×5–20465441519
Wolf Guard Pack equipment and options
WeaponsBolt Pistol, Boltgun, Frag Grenade
ArmourPower Armour
WargearAny model – additional weapons from Assault Weapons, Special Weapons, Heavy Weapons.
WargearAll models – equipped with Terminator Armour, in place of Power Armour. The pack gives up its Bolt Pistols, Boltguns and Frag Grenades with it. +16pts per model
WargearAny model – additional weapons from Terminator Weapons, Terminator Special Weapons. Terminator Armour only, and then compulsory: one weapon from each section, with Lightning Claws filling both.
SpecialAll models. May be teleported into battle. +50% of the unit's pointsTerminator Armour only.
SpecialShaken
SpecialRapid Fire
SpecialAcute Senses
SpecialHatred – Against the Thousand Sons alone.

Support

Max 50% of army points value

Points for a vehicle cover any crew it has (see Vehicle Crew), who carry Bolt Pistols and wear Power Armour.

Points spent here may also buy allies from the armies listed, under the Allies rule.

A bike is priced without its rider.

Without an Iron Priest the army takes no Dreadnought, Rapier Laser Destroyer, Tarantula, Land Speeder or Predator, and no Rhino or Land Raider beyond those that carry packs.

Dreadnought profile
ProfileMWSBSSTWIALd
Dreadnought ×16667––5310

Servitor Bodyguard

9pts per model

Up to one per Iron Priest

Servitor Bodyguard profile
ProfileMWSBSSTWIALd
Servitor ×1–5434341417
Servitor Bodyguard equipment and options
WargearServitor, any model – equipped with Hand Flamer. 7pts per model
Wargear—or— equipped with Laspistol. 1pt per model
Wargear—or— equipped with Plasma Pistol. 5pts per model
SpecialImmunity to Psychology
SpecialCrew

Servitors fight as weapon crews, working their weapon and defending it if they must. Crew whose weapon is destroyed make at once for another machine and stand by as its reserve crew, or join an Iron Priest's bodyguard instead. A bodyguard and its Iron Priest are one unit, with the Iron Priest in command.

SpecialSave

Armoured parts of a Servitor's body give it a 5+ Armour Save.

Rapier Laser Destroyer profile
ProfileMWSBSSTWIALd
Servitor ×2434341417
Rapier Laser Destroyer equipment and options
WargearAll models – crew a Rapier Laser Destroyer. The weapon carries a Targeter.
SpecialImmunity to Psychology
SpecialCrew

Servitors fight as weapon crews, working their weapon and defending it if they must. Crew whose weapon is destroyed make at once for another machine and stand by as its reserve crew, or join an Iron Priest's bodyguard instead. A bodyguard and its Iron Priest are one unit, with the Iron Priest in command.

SpecialSave

Armoured parts of a Servitor's body give it a 5+ Armour Save.

Fielded singly or in a battery of up to three, each Tarantula carrying a Targeter.

Tarantula profile
ProfileMWSBSSTWIALd
Servitor ×1434341417
Tarantula equipment and options
Wargearmust take Tarantula. Twin Lascannon profile. 55pts
Wargear—or— Tarantula. Multimelta profile: a single Multimelta, not a pair. 65pts
Wargear—or— Tarantula. Twin Missile Launchers (Super Krak) profile. 55pts
Wargear—or— Tarantula. Twin Autocannon profile. 35pts
Wargear—or— Tarantula. Twin Heavy Bolters profile. 30pts
SpecialImmunity to Psychology
SpecialCrew

Servitors fight as weapon crews, working their weapon and defending it if they must. Crew whose weapon is destroyed make at once for another machine and stand by as its reserve crew, or join an Iron Priest's bodyguard instead. A bodyguard and its Iron Priest are one unit, with the Iron Priest in command.

SpecialSave

Armoured parts of a Servitor's body give it a 5+ Armour Save.

Transport for any character or squad.

Of the packs, only Blood Claw Packs may be mounted.

Of the packs, only a Grey Hunter Pack or Long Fang Pack may ride in one, with any Wolf Guard Champion leading it at no extra cost. A character may also ride, adding the Land Raider and its crew to the character's points.

Of the packs, only a Grey Hunter, Long Fang or Wolf Scout Pack may ride in one, with any Wolf Guard Champion leading it at no extra cost. A character may also ride, adding the Rhino and its crew to the character's points.

A special character bought from Support. Chooses targets and is targeted as any other Dreadnought, never as a character.

Bjorn the Fell-Handed profile
ProfileMWSBSSTWIALd
Bjorn the Fell-Handed ×16867––5410
Bjorn the Fell-Handed equipment and options
SpecialBjorn's Pool

As the game begins, a D6 is rolled and the score noted: that number is Bjorn's pool of modifiers. Whenever a hit damages Bjorn, the result read from his damage charts may be lowered one step for each point taken from the pool, though never below 1. An exhausted pool changes nothing more.

SpecialImmunity to Psychology

Equipment