Attack Bike
DatafaxVehicle data
- Movement
- Slow 8" · Combat 18" · Fast 24"
- Type
- Bikes & Trikes
- Ram value
- Str 6 · Dam D6 · Save -3
- Crew
- 2
- Weapons
- 2 × Boltgun, twin linked, 90° field of fire. Either Heavy Bolter at +15 points or Multimelta at +65 points, 180° field of fire. Auto-Launcher may be fitted, at +5 points.
Weapon data
Boltgun
- Range
- 0-12 / 12-24
- To hit
- +1 / –
- Str
- 4
- Dam
- 1
- Save Mod
- -1
- AP
- D6+4
Heavy Bolter
Sustained Fire 2 · Hellfire- Range
- 0-20 / 20-40
- To hit
- – / –
- Str
- 5
- Dam
- D4
- Save Mod
- -2
- AP
- D6+D4+5
- Range
- 0-20 / 20-40
- To hit
- – / –
- Str
- –
- Dam
- D6
- Save Mod
- -2
- AP
- D6+5
Multimelta
Blast 2"- Range
- 0-12 / 12-24
- To hit
- +1 / –
- Str
- 8
- Dam
- 2D12
- Save Mod
- -4
- AP
- D6+2D12+8
Auto-Launcher
Blast 2" · Blast Remains · Smoke- Range
- 6 / –
- To hit
- Auto / –
- Str
- 3
- Dam
- 1
- Save Mod
- -1
- AP
- D6+3
- Range
- 6 / –
- To hit
- Auto / –
- Str
- *
- Dam
- *
- Save Mod
- *
- AP
- *
- Range
- 6 / –
- To hit
- Auto / –
- Str
- 6
- Dam
- D6
- Save Mod
- -3
- AP
- 2D6+6
The twin-linked bolters and the heavy weapon each carry a Targeter. The points cost does not include the heavy weapon.
Hit Location Chart (D6)
| D6 | Location | Armour | |
|---|---|---|---|
| Front | Side/Rear | ||
| 1–3 | Crew† | – | – |
| 4–6 | Bike | 10 | 10 |
| † The crew member nearest the attacker is hit. They have Toughness 4, one Wound, and Power Armour giving a 3+ save, and the hit is resolved under the ordinary shooting rules. Losing the driver sends the bike Out of Control until the gunner takes the controls, or until it meets terrain it cannot cross, another vehicle, a building or the table edge. Losing the gunner silences the heavy weapon, though the driver can still fire the bolters. | |||
Bike Damage Chart (D6)
| D6 | Effect |
|---|---|
| 1 | Both bolters are wrecked and cannot be fired again. |
| 2 | The heavy weapon is wrecked and cannot be fired again. |
| 3 | The controls are damaged. From now on the bike must pass a D6 roll of 4+ in each of its movement phases: on a success the driver holds it steady and moves normally, otherwise it goes Out of Control for that turn. |
| 4 | Wheel and mountings buckle, the bike flips, and the crew die. The wreck lands D6" off in a random direction; anything beneath it takes D6 hits at Strength 7, saving at -2. |
| 5 | The engine bursts and kills the crew. The wreck runs Out of Control for a turn before stopping for good. |
| 6 | The fuel catches and the crew burn. The wreck runs Out of Control next turn and then blows up, dealing D3 Strength 8 hits at -3 to every model within 3". |