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Space Marines by Dave Andrews
Dave Andrews, Space Marines
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Vehicles

Vehicle data

MovementSlow 8" · Combat 18" · Fast 24"TypeBikes & TrikesRam valueStr 6 · Dam D6 · Save -3Crew2

Weapons2 × Boltgun, twin linked, 90° field of fire. Either Heavy Bolter at +15 points or Multimelta at +65 points, 180° field of fire. Auto-Launcher may be fitted, at +5 points.

Weapon data
Attack Bike weapon data
WeaponRangeTo HitStrDamSave ModAPSpecial
ShortLongShortLong
Boltgun0-1212-24+141-1D6+4
Heavy Bolter, Standard Shell0-2020-405D4-2D6+D4+5Sustained Fire 2
Heavy Bolter, Hellfire Shell0-2020-40D6-2D6+5Hellfire
Multimelta0-1212-24+182D12-4D6+2D12+8Blast 2"
Auto-Launcher, Frag6Auto31-1D6+3Blast 2"
Auto-Launcher, Krak6Auto6D6-32D6+6Blast 2"
Auto-Launcher, Blind6Auto****Blast 2", Blast Remains, Smoke

The twin-linked bolters and the heavy weapon each carry a Targeter. The points cost does not include the heavy weapon.

Hit Location Chart (D6)
D6LocationArmour
FrontSide/Rear
1–3Crew
4–6Bike1010
Hit the crew member nearest the attacker.
Crew Damage Chart (D6)
D6Effect
Bike Damage Chart (D6)
D6Effect
1

Both bolters are wrecked and cannot be fired again.

2

The heavy weapon is wrecked and cannot be fired again.

3

The controls are damaged. From now on the bike must pass a D6 roll of 4 or more in each of its movement phases: on a success the driver holds it steady and moves normally, otherwise it goes Out of Control for that turn.

4

Wheel and mountings buckle, the bike flips, and the crew die. The wreck lands D6" off in a random direction; anything beneath it takes D6 hits at Strength 7, saving at -2.

5

The engine bursts and kills the crew. The wreck runs Out of Control for a turn before stopping for good.

6

The fuel catches and the crew burn. The wreck runs Out of Control next turn and then blows up, dealing D3 Strength 8 hits at -3 to every model within 3".

Bike

Datafax
Vehicle data

MovementSlow 10" · Combat 15" · Fast 30"TypeBikes & TrikesRam valueStr 5 · Dam D4 · Save -2Crew1

Weapons2 × Boltgun, twin linked, 90° field of fire. Auto-Launcher may be fitted, at +5 points.

Weapon data
Bike weapon data
WeaponRangeTo HitStrDamSave ModAPSpecial
ShortLongShortLong
Boltgun0-1212-24+141-1D6+4
Auto-Launcher, Frag6Auto31-1D6+3Blast 2"
Auto-Launcher, Krak6Auto6D6-32D6+6Blast 2"
Auto-Launcher, Blind6Auto****Blast 2", Blast Remains, Smoke

The twin-linked bolters carry a Targeter. The points cost does not include the rider.

Hit Location Chart (D6)
D6LocationArmour
FrontSide/Rear
1–2Space Marine Rider
3–6Bike1010
See the Rider Damage Chart.
Rider Damage Chart (D6)
D6Effect
Bike Damage Chart (D6)
D6Effect
1

Both bolters are wrecked and cannot be fired again.

2

Wheel and mountings buckle. From here on the bike is held to its Slow rate.

3

The controls are damaged. From now on the bike must pass a D6 roll of 4 or more in each of its movement phases: on a success the rider holds it steady and moves normally, otherwise it goes Out of Control for that turn.

4

The front wheel is torn away and the bike flips, killing the rider. The wreck lands D6" off in a random direction; anything beneath it takes D3 hits at Strength 6, saving at -2.

5

The engine bursts and the rider dies with it. The wreck runs Out of Control for a turn before stopping for good.

6

The fuel catches and the rider burns. The wreck runs Out of Control next turn and then blows up, dealing D3 Strength 8 hits at -3 to every model within 3".

Vehicle data

TypeWalkersRam valueStr 7 · Dam D10 · Save -4Crew1

Weapons2 × Storm Bolter, arm, 90° field of fire. 2 × Power Fist, arm. Lascannon, arm may be fitted, at +30 points. Assault Cannon, arm may be fitted, at +30 points. Dreadnought Missile Launcher, arm may be fitted, at +30 points. Multimelta, arm may be fitted, at +50 points. 2 × Lascannon, twin linked, arm may be fitted, at +40 points. Auto-Launcher may be fitted, at +5 points.

Weapon data
Dreadnought weapon data
WeaponRangeTo HitStrDamSave ModAPSpecial
ShortLongShortLong
Storm Bolter0-1212-24+1-41-1D6+4Sustained Fire 1
Power Fist81-5D6+D20+8
Lascannon0-2020-6092D6-63D6+9
Assault Cannon0-1212-32+18D10-3D6+D10+8Sustained Fire 3
Dreadnought Missile Launcher, Frag0-2020-7241-1D6+4Sustained Fire 1, Blast 2"
Dreadnought Missile Launcher, Super Krak0-2020-728D10-6D6+D10+8Sustained Fire 1
Multimelta0-1212-24+182D12-4D6+2D12+8Blast 2"
Lascannon0-2020-6092D6-63D6+9
Auto-Launcher, Frag6Auto31-1D6+3Blast 2"
Auto-Launcher, Krak6Auto6D6-32D6+6Blast 2"
Auto-Launcher, Blind6Auto****Blast 2", Blast Remains, Smoke

One or both arms may be upgraded, at most one weapon to an arm. The points cost does not include those weapons.

Hit Location Chart (D6)
D6LocationArmour
FrontSide/Rear
1Legs2018
2Left Arm1917
3Right Arm1917
4–6Body2119
Body Damage Chart (D6)
D6Effect
1

The controls run wild. The Dreadnought may move or attack only after a D6 roll of 4 or more.

2

The Space Marine inside is badly wounded. Halve every one of the Dreadnought's characteristics for the rest of the game.

3–4

The engine catches fire and the machine seizes. The pilot may still fire one weapon on emergency power. At the beginning of every player turn, roll a D6: on a 1 or 2 it explodes, dealing D6 Strength 10 hits at -3 to everything within 3".

5

The Space Marine inside is killed. The Dreadnought lurches D3" in a random direction, colliding with whatever it meets, and then collapses.

6

The ammunition goes up and the Dreadnought is destroyed. Every model within 3" takes D6 Strength 10 hits at -3.

Leg Damage Chart (D6)
D6Effect
1

The armour plating holds, but the impact staggers the machine. The Dreadnought may not move next turn.

2

The Dreadnought is knocked sprawling, lurching D3" in a random direction and colliding with whatever it meets.

3–4

The leg is badly damaged. From here on the Dreadnought limps D3" a turn.

5–6

The leg is torn off and the Dreadnought goes down. It cannot move or attack again and counts as destroyed.

Arm Damage Chart (D6)
D6Effect
1

The arm is half-paralysed. Weapons built into it still shoot, but it can no longer be used in close combat; reduce the Dreadnought's Attacks by one.

2

Weapons on the arm jam. Each may be fired only after a D6 roll of 4 or more.

3–5

The arm is wrenched off the body. Every weapon mounted on it is destroyed and the Dreadnought's Attacks drop by one.

6

The arm is destroyed and its weapons detonate. The blast flashes into the body, ignoring armour entirely; roll on the Body Damage Chart for what the second explosion does.

Vehicle data

MovementSlow 7" · Combat 14" · Fast 20"TypeTrackedRam valueStr 8 · Dam D12 · Save -5Crew3Transport10

Weapons2 × Lascannon, twin linked, left side mount, 180° field of fire. 2 × Lascannon, twin linked, right side mount, 180° field of fire. 2 × Heavy Bolter, twin linked, pintle mount, 360° field of fire. Auto-Launcher may be fitted, at +5 points.

Weapon data
Land Raider weapon data
WeaponRangeTo HitStrDamSave ModAPSpecial
ShortLongShortLong
Lascannon0-2020-6092D6-63D6+9
Lascannon0-2020-6092D6-63D6+9
Heavy Bolter, Standard Shell0-2020-405D4-2D6+D4+5Sustained Fire 2
Heavy Bolter, Hellfire Shell0-2020-40D6-2D6+5Hellfire
Auto-Launcher, Frag6Auto31-1D6+3Blast 2"
Auto-Launcher, Krak6Auto6D6-32D6+6Blast 2"
Auto-Launcher, Blind6Auto****Blast 2", Blast Remains, Smoke

Each pair of lascannon and the twin heavy bolters carry Targeters. The Land Raider can tow one piece of field artillery. It carries ten Space Marines in power armour, or five in Terminator armour, or a single Dreadnought.

Hit Location Chart (D6)
D6LocationArmour
FrontSide/Rear
1–2Track1717
3–5Hull2220
6Lascannon1818
Hit the one nearest to the attacker.
Hull Damage Chart (D6)
D6Effect
1

The hull-mounted heavy bolters are wrecked and may not fire again.

2–3

Flame sweeps the crew compartment. Every crew member is hit and killed on a D6 roll of 4 or more.

4

The engine detonates and kills the crew. The blast spins the tank to a random facing, where it stops for good.

5

A spark finds the fuel and the whole crew burns. The blazing wreck runs Out of Control next turn and then detonates; everything within 3" of where it ends up takes damage as though hit by a Heavy Flamer.

6

The ammunition goes up and the Land Raider is destroyed. Every model within 3" takes D6 Strength 10 hits at -3.

Track Damage Chart (D6)
D6Effect
1

The track is damaged but keeps turning. The Land Raider is held to Slow speed for the rest of the game.

2–5

The track is thrown. The Land Raider goes Out of Control next turn and then halts for the rest of the battle.

6

A track goes and the drive shaft shatters, flipping the tank. The wreck stops D6" away in a random direction; anything under it takes D6 Strength 7 hits at -2. Roll a D6 for each model aboard: 4 or more and it dies in the crash, the rest dismount as normal.

Lascannon Damage Chart (D6)
D6Effect
1

The lascannon is damaged and fires only after a D6 roll of 4 or more.

2–5

The lascannon is wrecked and may not fire again this game.

6

The lascannon is wrecked as above and the blast flashes back into the hull. Roll on the Hull Damage Chart for the second explosion.

Vehicle data

MovementSlow 10" · Combat 20" · Fast 30"TypeSkimmersRam valueStr 6 · Dam D6 · Save -3Crew2

WeaponsHeavy Flamer, 180° field of fire. Multimelta, 45° field of fire.

Weapon data
Land Speeder weapon data
WeaponRangeTo HitStrDamSave ModAPSpecial
ShortLongShortLong
Heavy FlamerLarge Flamer Template51-3D6+5Template To Hit, Catch On Fire
Multimelta0-1212-24+182D12-4D6+2D12+8Blast 2"

The multi-melta carries a Targeter.

Hit Location Chart (D6)
D6LocationArmour
FrontSide/Rear
1–2Crew
3–6Land Speeder1012
Hit the one nearest to the attacker.
Crew Damage Chart (D6)
D6Effect
Land Speeder Damage Chart (D6)
D6Effect
1

The heavy flamer is wrecked and may not be fired again.

2

The multi-melta is wrecked and may not be fired again.

3

The controls are damaged. From now on the land speeder must pass a D6 roll of 4 or more in each of its movement phases: on a success the driver holds it steady, otherwise it goes Out of Control for that turn.

4

The engine cuts out and the craft drops, coming down in a random direction 2D6" from where it was. Anything caught beneath takes D3 Strength 6 hits at -2. The crew leap clear, but take damage themselves if the land speeder had been moving more than 10" on its previous move.

5

The engine detonates and kills the crew. The wreck comes down in a random direction 2D6" off, and anything under it takes D3 Strength 6 hits at -2.

6

The fuel explodes and the crew die. The burning wreck falls 2D6" away in a random direction, and its ammunition goes up on impact: D3 Strength 8 hits at -3 on every model within 3".

Predator

Datafax
Vehicle data

MovementSlow 7" · Combat 20" · Fast 25"TypeTrackedRam valueStr 8 · Dam D12 · Save -5Crew4

WeaponsAutocannon, turret, 360° field of fire. Either 2 × Heavy Bolter at +30 points or 2 × Lascannon at +90 points, side sponson, 180° field of fire. Auto-Launcher may be fitted, at +5 points.

Weapon data
Predator weapon data
WeaponRangeTo HitStrDamSave ModAPSpecial
ShortLongShortLong
Autocannon0-2020-728D6-32D6+8Sustained Fire 1
Heavy Bolter, Standard Shell0-2020-405D4-2D6+D4+5Sustained Fire 2
Heavy Bolter, Hellfire Shell0-2020-40D6-2D6+5Hellfire
Lascannon0-2020-6092D6-63D6+9
Auto-Launcher, Frag6Auto31-1D6+3Blast 2"
Auto-Launcher, Krak6Auto6D6-32D6+6Blast 2"
Auto-Launcher, Blind6Auto****Blast 2", Blast Remains, Smoke

The turret Autocannon and both sponson weapons carry Targeters.

Hit Location Chart (D6)
D6LocationArmour
FrontSide/Rear
1Track1515
2–3Hull2018
4Sponson1715
5–6Turret2222
Hit the one nearest to the attacker.
Track Damage Chart (D6)
D6Effect
1

A track takes damage but stays on. For the rest of the game the Predator is limited to Slow speed.

2–5

A track comes off. The Predator is Out of Control on the following turn, then stops where it is for the remainder of the battle.

6

A track comes off and the drive shaft shears, throwing the tank over. The wreck ends up D6" away in a random direction. Every model beneath it suffers D6 hits at Strength 7, saving at -2. Each model aboard is killed on a D6 roll of 4+; the rest dismount as normal.

Sponson Damage Chart (D6)
D6Effect
1

The sponson weapon is damaged and fires only on a D6 roll of 4+.

2–5

The sponson is destroyed, and the weapon mounted in it cannot fire again this game.

6

The sponson is destroyed as above, and the blast flashes back into the hull. Roll on the Hull Damage Chart for the result.

Hull Damage Chart (D6)
D6Effect
1–3

A blast opens the crew compartment up. Every one of the crew is killed on a D6 roll of 4+.

4

The engine explodes and kills the crew. The blast spins the tank to face a random direction, where it halts for the rest of the battle.

5

A spark reaches the fuel tank. The Predator catches fire and the whole crew dies. The burning wreck is Out of Control on the following turn, then detonates. Everything within 3" of where it stops takes damage as though struck by a Heavy Flamer.

6

The ammunition goes up and the Predator is destroyed. Every model within 3" takes D6 hits at Strength 10 with a -3 save modifier.

Turret Damage Chart (D6)
D6Effect
1

The turret Autocannon is damaged and fires only on a D6 roll of 4+.

2

The turret jams and can no longer rotate. The Autocannon fires only straight ahead.

3

The turret gunner is killed. The Autocannon cannot fire until another crew member takes the position.

4–6

The ammunition in the turret explodes and the Predator is destroyed. The whole crew dies and the turret is blown 2D6" in a random direction before it hits the ground; anything under the spot where it lands takes D6 hits at Strength 9 with a -6 save modifier.

Rhino

Datafax
Vehicle data

MovementSlow 8" · Combat 18" · Fast 25"TypeTrackedRam valueStr 7 · Dam D12 · Save -5Crew1Transport10

Weapons2 × Boltgun, twin linked, 360° field of fire. Auto-Launcher may be fitted, at +5 points.

Weapon data
Rhino weapon data
WeaponRangeTo HitStrDamSave ModAPSpecial
ShortLongShortLong
Boltgun0-1212-24+141-1D6+4
Auto-Launcher, Frag6Auto31-1D6+3Blast 2"
Auto-Launcher, Krak6Auto6D6-32D6+6Blast 2"
Auto-Launcher, Blind6Auto****Blast 2", Blast Remains, Smoke
Hit Location Chart (D6)
D6LocationArmour
FrontSide/Rear
1Track1515
2–5Hull2018
6Weapons1212
Hit the one nearest to the attacker.
Hull Damage Chart (D6)
D6Effect
1

The driver is killed. The Rhino goes Out of Control and may fire no weapons until another model takes over.

2–4

A blast rips the crew compartment apart. Every passenger is hit and killed on a roll of 4 or more.

5

The engine explodes. Everyone aboard dies, and the Rhino slews to a random facing, halted for the rest of the battle.

6

A spark reaches the fuel and the Rhino burns, killing everyone aboard. The blazing wreck goes Out of Control in the following turn and then detonates; every model within 3" is struck as by a Heavy Flamer.

Track Damage Chart (D6)
D6Effect
1

The track is damaged but holds. The Rhino may move only at Slow speed for the rest of the game.

2–5

The track is blown off. The Rhino goes Out of Control next turn, then halts for the rest of the battle.

6

A track is blown off, the drive shaft smashes, and the vehicle flips. Scatter the wreck D6" and leave it where it stops. Anything caught beneath suffers D6 hits at Strength 7, saving at -2. Each passenger dies on a roll of 4 or more; survivors dismount as usual.

Weapons Damage Chart (D6)
D6Effect
1

The bolters and auto-launchers are damaged, and may fire only after a D6 roll of 4 or more.

2–5

The bolters and auto-launchers are destroyed.

6

The bolters and auto-launchers are destroyed, and the blast carries into the hull. Roll again on the Hull table.