2ED
1993
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Rules
Factions
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2ed1993
Rules
—Alex Boyd,
Dark Millennium
Dark Millennium
— Alex Boyd
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21 chapters
Rules
Before the Game
Chapters 1–2
1
1.
The Golden Rule
Remember...
2
2.
How to Play
Introduction
The Game Steps
The Turn Sequence
Chapters 3–7
3
3.
Movement Phase
Moving
Declaring Charges
Compulsory Moves
Charging
Normal Moves
Preparing Overwatch
Terrain
Obstacles
Running
Arid Terrain
4
4.
Shooting Phase
Firing Arcs
Line of Sight
Cover
Choosing a Target
To Hit The Target
Taking Shots Together
Removing Casualties
Moving and Firing
The Space Marine Rapid Fire Rule
Vehicles
5
5.
Hand-to-Hand Combat Phase
Who Fights
Combat Rounds
Combat Score Modifiers
Save Modifiers
Multiple Combat
Breaking Off
Follow-Up Moves
Vehicles
6
6.
Psychic Phase
Psionics
Warp Flux
Warp Cards
Using Psychic Powers
The Loss of Psykers
Resolving Psychic Powers
Vehicles
Waaagh! Power
7
7.
Breaking & Rallying
The Break Test
Broken Troops
The Space Marine Shaken Rule
Rallying
Never Breaks
Rules by Subject
Chapters 8–12
8
8.
General Rules
Characteristics
Heroic Characters
Commanders
Psykers
Cavalry
Squad Coherency
Infiltration
Hiding
Teleporters
Victory Points
Mission Cards
Strategy Cards
Wargear Cards
9
9.
Buildings & Fortifications
Buildings
Fortifications
Fortification Types
Field Defences
Fortification Damage
10
10.
Weapon Rules
To Hit Modifiers
Damage
Armour Saves
Blast Weapons
Blast Cloud Movement
Template Weapons
Catching On Fire
Sustained Fire
Linked Weapons
Force Weapons
11
11.
Psychology
Leadership Tests
Fear
Terror
Stupidity
Frenzy
Hatred
Immunity to Psychology
12
12.
Vehicle Rules
Vehicle Datafax
Crewing Vehicles
Moving Vehicles
Motive Types
Transporting Troops
Out of Control
Collisions, Ramming & Overruns
Shooting From Vehicles
Armour Penetration
Damage
Vehicle Squadrons & Support Weapon Batteries
Bikes & Trikes
Dreadnoughts & War Walkers
Space Marine Dreadnoughts
Skimmers
Drop Pods
Faction Specific Rules
Chapters 13–21
13
13.
Imperial Guard Rules
Dispersed Formation
Fear
Immunity to Psychology
Infiltration
Repair
14
14.
Space Marines Rules
Dispersed Formation
Infiltration
Leadership
Repair
The Space Marine Rapid Fire Rule
The Space Marine Shaken Rule
15
15.
Imperial Agents Rules
Battle
Break
Dodge
Frenzy
Gas Weapons
Heroic Characters
Immunity to Psychology
Infiltration
Leaders
Never Breaks
Repair
The Space Marine Rapid Fire Rule
The Space Marine Shaken Rule
Vision
16
16.
Eldar Rules
Commander
Dispersed Formation
Fear
Flip
Immunity to Psychology
Infiltration
Iron Body
Never Breaks
Special Invulnerabilities
Terror
17
17.
Orks Rules
Cavalry
Charge Bonus
Fear
Leadership
Mad!
Madmob
Minderz
Runtherdz
Save
18
18.
Chaos Rules
Daemonic Aura
Daemon Cavalry
Flight
Attacks
Aura of Slaanesh
Bound
Cavalry
Chaos Armour
Cloud of Flies
Collar of Khorne
Crush
Fear
Flame Attacks
Juggernauts of Khorne
Move
Shoot Flame
Slime Trail
Soporific Musk
Split
Stream of Corruption
Terror
The Space Marine Rapid Fire Rule
Tongue Attack
19
19.
Tyranids Rules
Chitinous Body
Crush Attack
Fear
Hive Mind
Immunity to Psychology
Never Breaks
Terror
20
20.
Squats Rules
Hatred
Repair
Strategy Rating
21
21.
Genestealer Cults Rules
Fear
Immunity to Psychology