3. Movement PhaseMovingDeclaring ChargesCompulsory MovesChargingNormal MovesPreparing OverwatchTerrainObstaclesRunning
4. Shooting PhaseFiring ArcsLine of SightCoverChoosing a TargetTo Hit The TargetThe Space Marine Rapid Fire RuleVehicles
5. Hand-to-Hand Combat PhaseWho FightsCombat RoundsCombat Score ModifiersMultiple CombatBreaking OffFollow-Up MovesVehicles
6. Psychic PhasePsionicsWarp FluxWarp CardsUsing Psychic PowersThe Loss of PsykersResolving Psychic PowersVehiclesWaaagh! Power
8. General RulesCharacteristicsHeroic CharactersCommandersPsykersCavalrySquad CoherencyInfiltrationHidingBuildingsFortificationsFortification DamageVictory PointsMission CardsStrategy CardsWargear Cards
9. Weapon RulesTo Hit ModifiersDamageArmour SavesBlast WeaponsBlast Cloud MovementTemplate WeaponsCatching On FireSustained FireForce Weapons
11. Vehicle RulesVehicle DatafaxCrewing VehiclesMoving VehiclesMotive TypesTransporting TroopsOut of ControlCollisions, Ramming & OverrunsShooting From VehiclesArmour PenetrationDamageVehicle Squadrons & Support Weapon BatteriesBikes & TrikesDreadnoughts & War WalkersSpace Marine DreadnoughtsSkimmers