Space Marines Rules
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Dispersed Formation
See Squad Coherency in General Rules.
Carried by Scout Squad.
Infiltration
See Infiltration in General Rules.
Carried by Scout Squad.
Leadership
A Space Marine unit that fails a Leadership Test—whether from Psychology or a Break Test—may take it again at once, so long as it stands within 8" of the Chaplain.
Carried by Chaplain.
Repair
The model may work for a whole turn on one damaged hit location of a vehicle or a Dreadnought, or on a support weapon already destroyed, provided it can reach the wreck in its movement phase. It neither shoots nor fights while the work lasts. Roll a D6 as the turn closes.
Repair Chart (D6)
Carried by Techmarine.
The Space Marine Rapid Fire Rule
See The Space Marine Rapid Fire Rule in Shooting Phase.
Carried by Apothecary, Assault Squad, Captain, Chaplain, Company Standard, Devastator Squad, Librarian, Scout Squad, Space Marine Commander, Support Weapon, Tactical Squad, Techmarine, Terminator Squad, Veteran Sergeant.
The Space Marine Shaken Rule
See The Space Marine Shaken Rule in Breaking & Rallying.
Carried by Apothecary, Assault Squad, Captain, Chaplain, Company Standard, Devastator Squad, Librarian, Scout Squad, Space Marine Commander, Support Weapon, Tactical Squad, Techmarine, Terminator Squad, Veteran Sergeant.