SPACE MARINESCODEX ARMY LISTS

JumpCharacters

Army Composition Chart

Characters
Max 50% of army points value
Squads
Min 25% of army points value
Support
Max 50% of army points value

Characters

Max 50% of army points value

Chaplain

0–1see grades
Chaplain profile
ProfileMWSBSSTWIALdPts
Champion ×145544151955pts
or Hero ×146655262985pts
or Mighty Hero ×14775537410119pts
Chaplain equipment and options
WeaponsCrozius Arcanum, Bolt Pistol, Frag Grenade
ArmourPower Armour, Rosarius
Wargearup to 2 wargear cards, any combination from Assault Weapons, Special Weapons, Armour, Grenades.
SpecialLeadership

A Space Marine unit that fails a Leadership Test—whether from Psychology or a Break Test—may take it again at once, so long as it stands within 8" of the Chaplain.

SpecialThe Space Marine Shaken Rule
SpecialThe Space Marine Rapid Fire Rule
Techmarine profile
ProfileMWSBSSTWIALd
Techmarine ×1455441519
Techmarine equipment and options
WeaponsBolt Pistol
ArmourPower Armour
Wargearup to 3 wargear cards, any combination from Assault Weapons, Special Weapons, Armour, Grenades.
SpecialRepair

The model may work for a whole turn on one damaged hit location of a vehicle or a Dreadnought, or on a support weapon already destroyed, provided it can reach the wreck in its movement phase. It neither shoots nor fights while the work lasts. Roll a D6 as the turn closes.

Repair Chart (D6)

1-2
The machine is past saving, and no further work will serve.
3-4
The job stands half done. Work may carry on through one more turn, at whose close a D6 roll of 4+ finishes it and any lower score gives it up.
5+
Every hurt the location took the turn before is made good.
SpecialThe Space Marine Shaken Rule
SpecialThe Space Marine Rapid Fire Rule

Librarian

see grades
Librarian profile
ProfileMWSBSSTWIALdPts
Lexicanian ×1Mastery 144445151852pts
or Codicier ×1Mastery 245555251882pts
or Epistolary ×1Mastery 3466553628134pts
or Chief Librarian ×1Mastery 4477554739190pts

Squads

Min 25% of army points value

Terminator Squad profile
ProfileMWSBSSTWIALd
Terminator ×5455441519
Terminator Squad equipment and options
WeaponsStorm Bolter, Power Fist —or— Storm Bolter, Power Sword —or— Storm Bolter, Chainfist —or— Thunder Hammer, Storm Shield —or— 2 × Lightning Claws
ArmourTerminator Armour
WargearTargeter.
WargearTerminator, up to 1 modelone weapon from Terminator Heavy Weapons, in place of Storm Bolter.
WargearTerminator, up to 1 modelequipped with Cyclone Missile Launcher. Carried as well as the Storm Bolter.
SpecialThe whole squad. May be teleported into battle. +50% of the unit's points
SpecialThe Space Marine Shaken Rule
SpecialThe Space Marine Rapid Fire Rule
Tactical Squad profile
ProfileMWSBSSTWIALd
Sergeant ×1444441418
Space Marine ×9444441418
Tactical Squad equipment and options
WeaponsBoltgun, Bolt Pistol, Frag Grenade
ArmourPower Armour
WargearSpace Marine, up to 1 modelone weapon from Heavy Weapons, in place of Boltgun.
WargearSpace Marine, up to 1 modelone weapon from Special Weapons, in place of Boltgun.
WargearSergeantadditional weapons from Assault Weapons.
WargearThe whole squadequipped with Krak Grenade. 30pts
SpecialSergeantupgraded to Veteran Sergeant.
SpecialThe whole squad. The squad may split before the battle into two squads of five, each fighting on its own.
SpecialThe Space Marine Shaken Rule
SpecialThe Space Marine Rapid Fire Rule
Assault Squad profile
ProfileMWSBSSTWIALd
Sergeant ×1444441418
Space Marine ×9444441418
Assault Squad equipment and options
Weapons2 × Bolt Pistol, Frag Grenade, Krak Grenade —or— Bolt Pistol, Chainsword, Frag Grenade, Krak Grenade
ArmourPower Armour
WargearAny modeladditional weapons from Assault Weapons.
WargearSpace Marine, up to 2 modelsan additional weapon from Special Weapons.
WargearThe whole squadequipped with Blind Grenade. 20pts
WargearThe whole squadequipped with Melta Bomb. 50pts
WargearThe whole squadequipped with Jump Pack. 50pts
SpecialThe whole squad. The squad may split before the battle into two squads of five, each fighting on its own.
SpecialSergeantupgraded to Veteran Sergeant.
SpecialThe Space Marine Shaken Rule
SpecialThe Space Marine Rapid Fire Rule
Devastator Squad profile
ProfileMWSBSSTWIALd
Sergeant ×1444441418
Space Marine ×9444441418
Devastator Squad equipment and options
WeaponsBoltgun, Bolt Pistol, Frag Grenade
ArmourPower Armour
WargearSergeantadditional weapons from Assault Weapons.
WargearSpace Marine, up to 4 modelsone weapon from Heavy Weapons, in place of Boltgun.
SpecialThe whole squad. The squad may split before the battle into two squads of five, each fighting on its own.
SpecialSergeantupgraded to Veteran Sergeant.
SpecialThe Space Marine Shaken Rule
SpecialThe Space Marine Rapid Fire Rule
Scout Squad profile
ProfileMWSBSSTWIALd
Sergeant ×1444441418
Scout ×4443431417
Scout Squad equipment and options
WeaponsBolt Pistol, Frag Grenade
ArmourScout Armour
WargearSergeantadditional weapons from Assault Weapons.
WargearScout, up to 1 modelan additional weapon from Special Weapons, Heavy Weapons.
WargearAny modeladditional weapons from Scout Weapons.
WargearThe whole squadequipped with Krak Grenade. 15pts
SpecialSergeantupgraded to Veteran Sergeant.
SpecialInfiltration
SpecialDispersed Formation
SpecialThe Space Marine Shaken Rule
SpecialThe Space Marine Rapid Fire Rule

Support

Max 50% of army points value

Points for a vehicle cover any crew it has (see Vehicle Crew), who carry Bolt Pistols and wear Power Armour. A bike is priced without its rider.

Transport for any character or squad.

Every model in a mounted squad must ride the same type of bike.

Dreadnought profile
ProfileMWSBSSTWIALd
Dreadnought ×166675310

Equipment