| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| Judge ×1 | 4 | 7 | 7 | 5 | 5 | 3 | 7 | 3 | 9 |
| Weapons | Laspistol, Power Sword |
|---|---|
| Armour | Carapace Armour |
| Wargear | up to 3 wargear cards, any combination from Armour, Assault Weapons, Basic Weapons, Special Weapons, Grenades. |
Army List · 1993
A Space Marine or Imperial Guard army may draw a quarter of its points from this list, and what it spends here counts against its support allocation. Sisters of Battle may also draw from this list against their allies allocation.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| Judge ×1 | 4 | 7 | 7 | 5 | 5 | 3 | 7 | 3 | 9 |
| Weapons | Laspistol, Power Sword |
|---|---|
| Armour | Carapace Armour |
| Wargear | up to 3 wargear cards, any combination from Armour, Assault Weapons, Basic Weapons, Special Weapons, Grenades. |
Any Arbitrator Squad's Leader may be promoted.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| Arbitrator Champion ×1 | 4 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 |
| Wargear | up to 1 wargear card, any combination from Adeptus Arbites Assault Weapons, Adeptus Arbites Basic Weapons, Adeptus Arbites Special Weapons. |
|---|
| Profile | M | WS | BS | S | T | W | I | A | Ld | Pts |
|---|---|---|---|---|---|---|---|---|---|---|
| Tech-Priest Champion ×1 | 4 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 | 27pts |
| or Tech-Priest Hero ×1 | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 2 | 8 | 50pts |
| or Tech-Priest Mighty Hero ×1 | 4 | 6 | 6 | 4 | 4 | 3 | 6 | 3 | 9 | 71pts |
| Weapons | Power Axe, Laspistol |
|---|---|
| Armour | Power Armour |
| Wargear | up to 3 wargear cards, any combination from Armour, Assault Weapons, Basic Weapons, Special Weapons, Grenades. |
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| Tech-Priest Engineer ×1 | 4 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 |
| Weapons | Power Axe, Laspistol |
|---|---|
| Armour | Power Armour |
| Wargear | up to 3 wargear cards, any combination from Armour, Assault Weapons, Basic Weapons, Special Weapons, Grenades. |
| Special | Repair |
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| Canoness ×1 | 4 | 6 | 7 | 4 | 5 | 3 | 7 | 3 | 10 |
| Weapons | Bolt Pistol, Frag Grenade |
|---|---|
| Armour | Power Armour |
| Wargear | up to 3 wargear cards, any combination from Armour, Assault Weapons, Basic Weapons, Special Weapons, Grenades. |
Any Sororitas Squad's Sister Superior may be promoted.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| Veteran Sister ×1 | 4 | 4 | 5 | 3 | 4 | 1 | 5 | 1 | 9 |
| Wargear | up to 1 wargear card, any combination from Armour, Assault Weapons, Basic Weapons, Special Weapons, Grenades. |
|---|
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| Preacher ×1 | 4 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 9 |
| Weapons | Laspistol |
|---|---|
| Armour | Rosarius |
| Wargear | up to 1 wargear card, any combination from Armour, Assault Weapons, Basic Weapons, Special Weapons, Grenades. |
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| Confessor ×1 | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 2 | 10 |
| Weapons | Laspistol |
|---|---|
| Armour | Rosarius |
| Wargear | up to 1 wargear card, any combination from Armour, Assault Weapons, Basic Weapons, Special Weapons, Grenades. |
| Special | A Confessor may not lead a squad of Space Marines or of the Adeptus Mechanicus, or any squad an Inquisitor leads. |
| Special | Never Breaks – A test to restrain Frenzy is the exception, taken as any other model takes it. |
| Special | Frenzy |
| Special | Immunity to Psychology – Frenzy alone still reaches a Confessor. |
| Special | Leaders A unit under a Confessor takes on the Confessor's own condition. It becomes subject to Frenzy and gains Immunity to Psychology in every other respect, keeping whatever Hatred it already carried. Such a unit Never Breaks, and passes each Leadership Test automatically. The one exception is a test to restrain Frenzy, taken as any unit takes it. |
| Profile | M | WS | BS | S | T | W | I | A | Ld | Pts |
|---|---|---|---|---|---|---|---|---|---|---|
| Adeptus Psyker ×1Mastery 1 | 4 | 3 | 3 | 3 | 4 | 1 | 4 | 1 | 7 | 35pts |
| or Psyker Champion ×1Mastery 2 | 4 | 4 | 4 | 4 | 4 | 2 | 4 | 1 | 7 | 60pts |
| or Master Psyker ×1Mastery 3 | 4 | 5 | 5 | 4 | 4 | 3 | 5 | 2 | 7 | 110pts |
| or Psyker Lord ×1Mastery 4 | 4 | 6 | 6 | 4 | 4 | 4 | 6 | 3 | 8 | 155pts |
| Weapons | Laspistol |
|---|---|
| Armour | Flak Armour |
| Wargear | up to 1 wargear card, any combination from Armour, Assault Weapons, Basic Weapons, Special Weapons, Force Weapons, Grenades. |
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| Assassin ×1 | 6 | 8 | 8 | 5 | 5 | 4 | 8 | 4 | 10 |
| Wargear | up to 3 wargear cards, any combination from Armour, Assault Weapons, Basic Weapons, Special Weapons, Grenades. |
|---|---|
| Special | Immunity to Psychology |
| Special | Never Breaks – An Assassin never leads another unit, and no other troops test on its Leadership—a stated exception to the Heroic Characters rules. |
| Special | Dodge An Assassin turns aside a damaging hit on a D6 roll of 4+. The throw works as an Armour Save does, but no Save Modifier touches it. A psychic attack may be dodged only where it arrives as a physical thing, a bolt of energy or force thrown at the model. One that works on the mind or the body itself—Mind War, Smite and Brain Bursta among them—is not dodged at all. Where the hit came from a blast, a successful throw shifts the model clear of the template, placed as its own player chooses, though never into Hand-to-Hand Combat. Where there is no room to leave the template at all—inside a bunker, say—the throw is not allowed and the hit lands in full. Where the model reaches the edge but still stands partly under the marker, the attack catches it on a D6 roll of 4+. |
| Special | Gas Weapons No toxic gas reaches an Assassin. The Choke Grenade, Scare Grenade, Hallucinogen Grenade, Toxin Grenade and Virus Grenade all leave it untouched. |
| Special | Vision Implants let an Assassin see through darkness and through thick smoke alike. A cloud of gas or smoke that would blind another model does not obscure its sight. |
| Special | Infiltration |
| Profile | M | WS | BS | S | T | W | I | A | Ld | Pts |
|---|---|---|---|---|---|---|---|---|---|---|
| Inquisitor ×1 | 4 | 6 | 6 | 4 | 4 | 2 | 6 | 2 | 9 | 45pts |
| or Master Inquisitor ×1 | 4 | 7 | 7 | 5 | 5 | 3 | 7 | 3 | 9 | 74pts |
| or Inquisitor Lord ×1 | 4 | 8 | 8 | 5 | 5 | 4 | 8 | 4 | 10 | 110pts |
| Wargear | up to 3 wargear cards, any combination from Armour, Assault Weapons, Basic Weapons, Special Weapons, Force Weapons, Grenades. |
|---|---|
| Special | Takes psychic powers by Mastery Level. +25pts per Mastery Level |
| Special | Heroic Characters |
| Special | Immunity to Psychology |
| Special | Never Breaks |
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| Leader ×1 | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
| Arbitrators ×4 | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
| Weapons | Bolt Pistol |
|---|---|
| Armour | Carapace Armour |
| Wargear | Any model – any combination from Adeptus Arbites Assault Weapons, Adeptus Arbites Basic Weapons. |
| Wargear | Arbitrators, up to 1 model – an additional weapon from Adeptus Arbites Special Weapons. |
| Wargear | All models – any combination from Adeptus Arbites Grenades. |
| Special | Leader – upgraded to Arbitrator Champion. |
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| Tech-Priest ×5–20 | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
| Weapons | Lasgun, Laspistol |
|---|---|
| Armour | Flak Armour |
| Wargear | Tech-Priest, any model – one weapon from Special Weapons, in place of Lasgun. |
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| Servitor ×5–20 | 4 | 3 | 4 | 3 | 4 | 1 | 4 | 1 | 7 |
| Weapons | Lasgun —or— Shotgun |
|---|---|
| Wargear | Servitor, any model – Meltagun, in place of Lasgun. +6pts per model |
| Special | Immunity to Psychology |
| Special | Servitors in Battle A Servitor either crews a large weapon or serves in a unit under a Tech-Priest character. Crew stand and defend the weapon they serve. Should it be destroyed they cross to another and swell its crew as reserves, or else fall in with a body of Servitors that a Tech-Priest commands. A led unit whose leader is slain fights on in Hand-to-Hand Combat and does nothing more. It will not stir at all, beyond a Follow-Up Move, until a further senior model of the Adeptus Mechanicus joins it. |
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| Sister Superior ×1 | 4 | 3 | 4 | 3 | 4 | 1 | 4 | 1 | 8 |
| Battle Sister ×9 | 4 | 3 | 4 | 3 | 4 | 1 | 4 | 1 | 8 |
| Weapons | Boltgun, Bolt Pistol, Frag Grenade |
|---|---|
| Armour | Power Armour |
| Wargear | Sister Superior – additional weapons from Assault Weapons. |
| Wargear | Battle Sister, up to 1 model – one weapon from Special Weapons, in place of Boltgun. |
| Wargear | Battle Sister, up to 1 model – one weapon from Heavy Weapons, in place of Boltgun. |
| Wargear | All models – equipped with Krak Grenade. 30pts |
| Special | Sister Superior – upgraded to Veteran Sister. |
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| Grey Knight ×5Mastery 1 | 4 | 5 | 5 | 4 | 4 | 1 | 5 | 1 | 9 |
| Weapons | Nemesis Force Weapon |
|---|---|
| Armour | Terminator Armour |
| Special | All models. The squad counts as a Psyker at Mastery Level 1. |
| Special | All models. May be teleported into battle. +50% of the unit's points |
| Special | Immunity to Psychology |
| Special | Shaken |
| Special | Rapid Fire |
Imperial Agents vehicles are crewed by Servitors. Points for a vehicle cover any crew it has (see Vehicle Crew).
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| Servitor ×1+ | 4 | 3 | 4 | 3 | 4 | 1 | 4 | 1 | 7 |
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| Servitor ×1 | 4 | 3 | 4 | 3 | 4 | 1 | 4 | 1 | 7 |
| Wargear | Servitor – crews one weapon from Support Weapons. |
|---|
Transport for any character.
This is the Space Marine pattern.
This is the Imperial Guard pattern.
This is the Imperial Guard Mk 1 pattern.
| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| Sentinel ×1 | 8 | 3 | 3 | 4 | – | – | 3 | 2 | 7 |
One item per model. May only be chosen for Character models.
Any number per model.
One per model.
One per model.
One per model. May not be chosen for Character models. Every weapon in this section carries a Targeter.
One item per model. May only be chosen for Psyker models.
One item per crew. May not be chosen for Character models. Every weapon in this section carries a Targeter.
Any number per model. May only be chosen for Character models.
Any number per model.
Any number per Squad. Only a whole squad may take them, never a single model.
One per model.
One per model.
Nothing matches that filter.