Land Speeder
DatafaxVehicle data
- Movement
- Slow 10" · Combat 20" · Fast 30"
- Type
- Skimmers
- Ram value
- Str 6 · Dam D6 · Save -3
- Crew
- 2
- Weapons
- Multilaser, 180° field of fire. Either Heavy Plasma Gun, Lascannon at +5 points or Missile Launcher at +5 points, forward mount, 45° field of fire.
Weapon data
Multilaser
Sustained Fire 3- Range
- 0-20 / 20-60
- To hit
- +1 / –
- Str
- 6
- Dam
- D4
- Save Mod
- -1
- AP
- D6+D4+6
Heavy Plasma Gun
Blast 1.5" · Recharge- Range
- 0-20 / 20-40
- To hit
- – / –
- Str
- 7
- Dam
- D4
- Save Mod
- -2
- AP
- D6+D4+7
- Range
- 0-20 / 20-72
- To hit
- – / –
- Str
- 10
- Dam
- D10
- Save Mod
- -6
- AP
- D6+D10+10
Lascannon
- Range
- 0-20 / 20-60
- To hit
- – / –
- Str
- 9
- Dam
- 2D6
- Save Mod
- -6
- AP
- 3D6+9
Missile Launcher
Blast 2" · Blast 1" · Anti-Plant · Blast Remains · Blast 1.5"- Range
- 0-20 / 20-72
- To hit
- – / –
- Str
- 4
- Dam
- 1
- Save Mod
- -1
- AP
- D6+4
- Range
- 0-20 / 20-72
- To hit
- – / –
- Str
- 8
- Dam
- D10
- Save Mod
- -6
- AP
- D6+D10+8
- Range
- 0-20 / 20-72
- To hit
- – / –
- Str
- 8
- Dam
- D6
- Save Mod
- -4
- AP
- 2D6+8
- Range
- 0-20 / 20-72
- To hit
- – / –
- Str
- *
- Dam
- *
- Save Mod
- *
- AP
- *
- Range
- 0-20 / 20-72
- To hit
- – / –
- Str
- *
- Dam
- *
- Save Mod
- *
- AP
- *
- Range
- 0-20 / 20-72
- To hit
- – / –
- Str
- 5
- Dam
- 1
- Save Mod
- -2
- AP
- D6+5
The Multilaser and the Heavy Plasma Gun each carry a Targeter. For 5 points the forward mount takes a Lascannon instead of the Heavy Plasma Gun, or a Missile Launcher firing Frag and Krak Missiles.
Hit Location Chart (D6)
| D6 | Location | Armour | |
|---|---|---|---|
| Front | Side/Rear | ||
| 1–2 | Crew† | – | – |
| 3–6 | Land Speeder | 10 | 12 |
| † The crew member nearest the attacker is hit. They have Toughness 3, one Wound, and Flak Armour giving a 6+ save, and the hit is resolved under the ordinary shooting rules. Losing the driver sends the Land Speeder Out of Control until the gunner takes over, or until it meets terrain it cannot cross, another vehicle, a building or the table edge. Losing the gunner silences the Multilaser, though the driver can still fire the forward weapon. | |||
Land Speeder Damage Chart (D6)
| D6 | Effect |
|---|---|
| 1 | The Multilaser is wrecked and may not be fired again. |
| 2 | The forward weapon is wrecked and may not be fired again. |
| 3 | The controls are damaged. From now on the Land Speeder must pass a D6 roll of 4+ in each of its movement phases: on a success the driver holds it steady, otherwise it goes Out of Control for that turn. |
| 4 | The engine cuts out and the craft drops, coming down in a random direction 2D6" from where it was. Anything caught beneath takes D3 Strength 6 hits at -2. The crew leap clear, but take damage themselves if the Land Speeder had been moving more than 10" on its previous move. |
| 5 | The engine detonates and kills the crew. The wreck comes down in a random direction 2D6" off, and anything under it takes D3 Strength 6 hits at -2. |
| 6 | The fuel explodes and the crew die. The burning wreck falls 2D6" away in a random direction, and its ammunition goes up on impact: D3 Strength 8 hits at -3 on every model within 3". |