| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| Patriarch ×1Mastery 4 | 5 | 7 | 0 | 6 | 5 | 4 | 6 | 4 | 10 |
| Special | May command the army as its Commander; so may the Magus. |
|---|---|
| Special | The cult needs a Patriarch or a Magus on the table. Should the last of them fall, the army runs out of control and its player loses the game. |
| Special | Immunity to Psychology |
| Special | Fear |