| Profile | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| Avatar ×1 | 6 | 10 | 10 | 8 | 8 | 7 | 10 | 5 | 10 |
| Weapons | Wailing Doom |
|---|---|
| Special | Commander An Eldar army that fields the Avatar takes it as Commander, and no other model may be nominated. A Heroic Character whose Leadership matches the Avatar's does not displace it. |
| Special | Special Invulnerabilities Heat cannot hurt the Avatar. Melta weapons, plasma weapons and flamers leave it untouched, as do grenades and missiles that work by heat. It is proof as well against gas weapons, against poisons such as Hellfire Shells and Toxin Grenades, against viruses, and against blinding attacks, a Photon Flash Flare among them. |
| Special | Psychology and Leadership Nothing in Psychology affects the Avatar, and it passes every test against its Leadership without rolling. It takes no Break Test and is never Broken. The Avatar is not a living model, yet psychic attacks that call for no Leadership Test still affect it. |
| Special | Iron Body The Avatar turns aside a hit on a D6 roll of 2+, thrown as an Armour Save is thrown. A Save Modifier still applies, but nothing drives the throw worse than 4+, however heavy the weapon. A Lascannon at -6 leaves the Avatar on 4+. |
| Special | Terror |
| Special | Counts as a Daemon Anything made to harm daemons harms the Avatar. A Force Weapon, a Psycannon and the Destroy Daemon power all take it for one, as does any other weapon or Psychic Power that singles daemons out. It works one way. The Avatar is granted nothing that daemons are granted, its Daemonic Aura included. |