Skip to content
Codex Eldar
Codex Eldar — Geoff Taylor

Datafaxes

Eldar

JumpVehicles

Vehicles

Vehicle data

Type
Walkers
Ram value
Str 6 · Dam D8 · Save -3
Crew
Special
Points
160 points†
Weapons
2 × Power Fist, arm, with Targeter. Either 2 × Shuriken Catapult or 2 × Flamer, arm, 90° field of fire, with Targeter. Either Distort Cannon at +25 points, Lascannon at +30 points, Missile Launcher at +30 points, Heavy Plasma Gun at +30 points or Scatter Laser at +30 points, arm, 90° field of fire, with Targeter may be fitted.
Special

Each arm holds a Power Fist and a built-in weapon, and the same built-in weapon is fitted to both. One arm may instead carry a single upgraded weapon; for 15 points that upgrade goes on a shoulder mount in place of the arm, keeping the same field of fire.

† The arm upgrade is not included.

Weapon data
Power Fist
Range
– / –
To hit
– / –
Str
8
Dam
1
Save Mod
-5
AP
D6+D20+8
Shuriken Catapult
Sustained Fire 1
Range
0-12 / 12-24
To hit
+1 / –
Str
4
Dam
1
Save Mod
-2
AP
D6+4
Range
– / Medium Flamer Template
To hit
– / –
Str
4
Dam
1
Save Mod
-2
AP
D6+4
Distort Cannon
Anti-Grav Platform
Range
0-16 / 16-32
To hit
– / –
Str
*
Dam
*
Save Mod
–
AP
Auto
Lascannon
Range
0-20 / 20-60
To hit
– / –
Str
9
Dam
2D6
Save Mod
-6
AP
3D6+9
Frag
Range
0-20 / 20-72
To hit
– / –
Str
4
Dam
1
Save Mod
-1
AP
D6+4
Super Krak
Range
0-20 / 20-72
To hit
– / –
Str
8
Dam
D10
Save Mod
-6
AP
D6+D10+8
Melta
Range
0-20 / 20-72
To hit
– / –
Str
8
Dam
D6
Save Mod
-4
AP
2D6+8
Anti-Plant
Range
0-20 / 20-72
To hit
– / –
Str
*
Dam
*
Save Mod
*
AP
*
Blind
Range
0-20 / 20-72
To hit
– / –
Str
*
Dam
*
Save Mod
*
AP
*
Plasma
Range
0-20 / 20-72
To hit
– / –
Str
5
Dam
1
Save Mod
-2
AP
D6+5
Heavy Plasma Gun
Blast 1.5" · Recharge
Low Energy
Range
0-20 / 20-40
To hit
– / –
Str
7
Dam
D4
Save Mod
-2
AP
D6+D4+7
Maximum Power
Range
0-20 / 20-72
To hit
– / –
Str
10
Dam
D10
Save Mod
-6
AP
D6+D10+10
Scatter Laser
Anti-Grav Platform
Range
0-20 / 20-60
To hit
+1 / –
Str
6
Dam
1
Save Mod
-1
AP
D6+6

Hit Location Chart (D6)

D6LocationArmour
FrontSide/Rear
1–2Legs1818
3Left Arm1818
4Right Arm1818
5+Head2218

Head Damage Chart (D6)

D6Effect
1

The controls run wild. The Dreadnought may move or attack only after a D6 roll of 4+.

2

The Spirit Stone steering the Dreadnought takes serious damage. Halve every one of the Dreadnought's characteristics for the rest of the game.

3

The cooling pipes are cut and the engine begins to overheat. At the beginning of every player turn, roll a D6: on a 1-2 it explodes, dealing D6 Strength 10 hits at -3 to everything within 3".

4–5

The Spirit Stone steering the Dreadnought is shattered. The Dreadnought lurches D3" in a random direction, colliding with whatever it meets, and then collapses. The psychic energy loosed deals D3 wounds, with no save allowed, to every Eldar Psyker within D6".

6

The ammunition goes up and the Dreadnought is destroyed. Every model within 3" takes D6 Strength 10 hits at -3.

Leg Damage Chart (D6)

D6Effect
1

The armour plating holds, but the impact staggers the machine. The Dreadnought may not move next turn.

2

The Dreadnought is knocked sprawling, lurching D3" in a random direction and colliding with whatever it meets.

3–4

The leg is badly damaged. From here on the Dreadnought limps D3" a turn.

5+

The leg is torn off and the Dreadnought goes down. It cannot move or attack again and counts as destroyed.

Arm Damage Chart (D6)

D6Effect
1

The arm is half-paralysed. Weapons built into it still shoot, but it can no longer be used in Hand-to-Hand Combat; reduce the Dreadnought's Attacks by one.

2

Weapons on the arm jam. Each may be fired only after a D6 roll of 4+.

3–5

The arm is wrenched off the body. Every weapon mounted on it is destroyed and the Dreadnought's Attacks drop by one.

6

The arm is destroyed and its weapons detonate. The blast flashes into the head, ignoring armour entirely; roll on the Head Damage Chart for what the second explosion does.

Jetbike

Datafax

Vehicle data

Movement
Slow 10" · Combat 18" · Fast 35"
Type
Skimmers§
Ram value
Str 5 · Dam D4 · Save -2
Crew
1 rider
Points
20 points‡
Weapons
Either 2 × Shuriken Catapult, twin linked or Shuriken Shrieker Cannon at +5 points, 90° field of fire, with Targeter.

‡ The rider is not included.

§ The card gives the type as both Skimmer and Bike.

Weapon data
Shuriken Catapult
Sustained Fire 1
Range
0-12 / 12-24
To hit
+1 / –
Str
4
Dam
1
Save Mod
-2
AP
D6+4
Shuriken Shrieker Cannon
Sustained Fire 2 · Blast 1"
Shuriken Ammunition
Range
0-20 / 20-40
To hit
+1 / –
Str
5
Dam
D4
Save Mod
-3
AP
D6+D4+5
Shrieker Ammunition
Range
0-20 / 20-40
To hit
+1 / –
Str
5
Dam
*
Save Mod
-3
AP
D6+5

Hit Location Chart (D6)

D6LocationArmour
FrontSide/Rear
1–2Eldar Rider†––
3+Jetbike1210
† The rider is hit under the ordinary shooting rules. The rider has Toughness 3, one Wound, and Mesh Armour giving a 5+ save. A dead rider leaves the jetbike Out of Control; it stays so until it is wrecked, crashes, or quits the table.

Bike Damage Chart (D6)

D6Effect
1

The jetbike's weapons are wrecked and cannot be fired again.

2

The jet is damaged and loses power. From here on the jetbike is held to its Slow rate.

3

The controls are damaged. From now on the bike must pass a D6 roll of 4+ in each of its movement phases: on a success the rider holds it steady and moves normally, otherwise it goes Out of Control for that turn.

4

The engine cuts out and the jetbike comes down D6" off in a random direction; anything beneath it takes D3 hits at Strength 6, saving at -2. The rider leaps clear, but is hurt all the same if the jetbike had moved over 10" in the move before.

5

The engine bursts and the rider dies with it. The wreck lands 2D6" off in a random direction; anything beneath it takes D3 hits at Strength 6, saving at -2.

6

The fuel catches and the rider burns. The wreck runs Out of Control next turn and then blows up, dealing D3 Strength 8 hits at -3 to every model within 3".

Vyper

Datafax

Vehicle data

Movement
Slow 10" · Combat 18" · Fast 35"
Type
Skimmers
Ram value
Str 6 · Dam D6 · Save -3
Crew
1 driver and a gunner or a passenger
Transport
A fighting platform in place of the gunner carries one character of ordinary size
Points
45 points
Weapons
Either 2 × Shuriken Catapult, twin linked or Shuriken Shrieker Cannon at +5 points, 90° field of fire, with Targeter. Either Shuriken Shrieker Cannon at +15 points, Heavy Plasma Gun at +30 points, Lascannon at +35 points or Scatter Laser at +35 points, 180° field of fire, with Targeter may be fitted.
Special

The gunner works one heavy weapon, at the cost the list gives.

Weapon data
Shuriken Catapult
Sustained Fire 1
Range
0-12 / 12-24
To hit
+1 / –
Str
4
Dam
1
Save Mod
-2
AP
D6+4
Shuriken Shrieker Cannon
Sustained Fire 2 · Blast 1"
Shuriken Ammunition
Range
0-20 / 20-40
To hit
+1 / –
Str
5
Dam
D4
Save Mod
-3
AP
D6+D4+5
Shrieker Ammunition
Range
0-20 / 20-40
To hit
+1 / –
Str
5
Dam
*
Save Mod
-3
AP
D6+5
Heavy Plasma Gun
Blast 1.5" · Recharge
Low Energy
Range
0-20 / 20-40
To hit
– / –
Str
7
Dam
D4
Save Mod
-2
AP
D6+D4+7
Maximum Power
Range
0-20 / 20-72
To hit
– / –
Str
10
Dam
D10
Save Mod
-6
AP
D6+D10+10
Lascannon
Range
0-20 / 20-60
To hit
– / –
Str
9
Dam
2D6
Save Mod
-6
AP
3D6+9
Scatter Laser
Anti-Grav Platform
Range
0-20 / 20-60
To hit
+1 / –
Str
6
Dam
1
Save Mod
-1
AP
D6+6

Hit Location Chart (D6)

D6LocationArmour
FrontSide/Rear
1–3Crew†––
4+Vyper1210
† The crew member nearest the attacker is hit. They have Toughness 3, one Wound, and Mesh Armour giving a 5+ save, and the hit is resolved under the ordinary shooting rules. A character on the fighting platform is hit against their own Toughness, Wounds and save. Losing the driver sends the Vyper Out of Control until the other crew member takes the controls, or until it meets terrain it cannot cross, another vehicle, a building or the table edge. Taking the controls means climbing forward and clearing the driver's body, which needs a D6 roll of 4+; on a failure that crew member falls off, taking damage if the Vyper had moved over 10" in the move before. Losing the gunner silences the heavy weapon, though the driver can still fire the forward armament.

Vyper Damage Chart (D6)

D6Effect
1

The Shuriken Catapults are wrecked and cannot be fired again.

2

The heavy weapon is wrecked and cannot be fired again. A Vyper with no heavy weapon loses its passenger instead, thrown from the fighting platform and hurt if the Vyper had moved over 10" in the move before.

3

The controls are damaged. From now on the bike must pass a D6 roll of 4+ in each of its movement phases: on a success the driver holds it steady and moves normally, otherwise it goes Out of Control for that turn.

4

The engine cuts out and the craft drops, coming down in a random direction 2D6" from where it was. Anything caught beneath takes D3 Strength 6 hits at -2. The crew leap clear, but take damage themselves if the Vyper had been moving more than 10" on its previous move.

5

The engine detonates and kills the crew. The wreck comes down in a random direction 2D6" off, and anything under it takes D3 Strength 6 hits at -2.

6

The fuel catches and the crew burn. The wreck runs Out of Control next turn and then blows up, dealing D3 Strength 8 hits at -3 to every model within 3".

War Walker

Datafax

Vehicle data

Type
Walkers
Ram value
Str 6 · Dam D6 · Save -4
Crew
1 pilot
Points
80 points§
Weapons
Either Scatter Laser at +35 points, Lascannon at +35 points, Heavy Plasma Gun at +30 points or Missile Launcher at +35 points, 90° field of fire, with Targeter.
Special

Two weapons are chosen from the list.

§ Neither weapon is included.

Weapon data
Scatter Laser
Anti-Grav Platform
Range
0-20 / 20-60
To hit
+1 / –
Str
6
Dam
1
Save Mod
-1
AP
D6+6
Lascannon
Range
0-20 / 20-60
To hit
– / –
Str
9
Dam
2D6
Save Mod
-6
AP
3D6+9
Heavy Plasma Gun
Blast 1.5" · Recharge
Low Energy
Range
0-20 / 20-40
To hit
– / –
Str
7
Dam
D4
Save Mod
-2
AP
D6+D4+7
Maximum Power
Range
0-20 / 20-72
To hit
– / –
Str
10
Dam
D10
Save Mod
-6
AP
D6+D10+10
Frag
Range
0-20 / 20-72
To hit
– / –
Str
4
Dam
1
Save Mod
-1
AP
D6+4
Super Krak
Range
0-20 / 20-72
To hit
– / –
Str
8
Dam
D10
Save Mod
-6
AP
D6+D10+8
Melta
Range
0-20 / 20-72
To hit
– / –
Str
8
Dam
D6
Save Mod
-4
AP
2D6+8
Anti-Plant
Range
0-20 / 20-72
To hit
– / –
Str
*
Dam
*
Save Mod
*
AP
*
Blind
Range
0-20 / 20-72
To hit
– / –
Str
*
Dam
*
Save Mod
*
AP
*
Plasma
Range
0-20 / 20-72
To hit
– / –
Str
5
Dam
1
Save Mod
-2
AP
D6+5

Hit Location Chart (D6)

D6LocationArmour
FrontSide/Rear
1–2Legs1818
3–4Weapon†1818
5+Eldar / Engine‡–18
† Hit the weapon nearest the attacker.
‡ Hits from the front strike the Eldar, hits from the rear the engine. The Eldar is hit under the ordinary shooting rules, with Toughness 3, one Wound and Mesh Armour giving a 5+ save. The Eldar carries besides a power field, which saves on a 2+ against shooting, takes no modifier of any kind, and gives no protection at all in Hand-to-Hand Combat. That field is the pilot's one Energy Field, so no second may be carried. A dead Eldar leaves the War Walker Out of Control for one turn, after which it collapses.

Weapon Damage Chart (D6)

D6Effect
1

The weapon jams or takes part damage, and fires only after a D6 roll of 4+.

2–5

The weapon is wrenched off the hull and destroyed.

6

The weapon detonates. The blast flashes into the engine, ignoring armour entirely; roll on the Engine Damage Chart for what the second explosion does.

Leg Damage Chart (D6)

D6Effect
1

The armour plating holds, but the impact staggers the machine. The War Walker may not move next turn.

2

The War Walker is knocked sprawling, lurching D3" in a random direction and colliding with whatever it meets.

3–4

The leg is badly damaged. From here on the War Walker limps D3" a turn.

5+

The leg is torn off and the War Walker goes down. It cannot move or attack again and counts as destroyed.

Engine Damage Chart (D6)

D6Effect
1

The controls run wild. The War Walker may move or attack only after a D6 roll of 4+.

2–3

The cooling system is wrecked and the engine begins to overheat. At the beginning of every player turn, roll a D6: on a 1-2 it explodes, dealing D6 Strength 10 hits at -3 to everything within 3".

4+

The engine bursts and the Eldar inside dies with it. Every model within 3" takes D3 Strength 8 hits at -3.

Eldar Datafaxes in 40k 2nd Edition | 2ed1993