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Army List · 1994

ORKS, CODEX

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Army Composition Chart

Characters
Max 50% of army points value
Mobs
Min 25% of army points value
Support
Max 50% of army points value

Characters

Max 50% of army points value

A character pays from this band for its wargear and cards, and for any Nobz Bike it rides.

Any character may ride one. A Nob rides one only when the mob he leads is mounted, and then he must.

Nob

13pts

Up to one per Boyz mob (Blood Axe Kommando Mob, Freebooter Pirates, Bad Moons Boyz Mob, Blood Axe Boyz Mob, Deathskulls Mob, Evil Sunz Boyz Mob, Goff Boyz Mob or Snakebite Boyz Mob), or two per Goff Boyz Mob

Nob profile
ProfileMWSBSSTWIALd
Nob ×1444341318
Nob equipment and options
WeaponsBolt Pistol
ArmourFlak Armour
Wargearany combination from Armour, Assault Weapons, Special Weapons, Stikkbombz.
SpecialA Nob is part of the mob it leads and never leaves it.

Runtherd

0–118pts

Up to one more per Snakebite Boyz Mob

Runtherd profile
ProfileMWSBSSTWIALd
Runtherd ×1444441327
Runtherd equipment and options
WeaponsBolt Pistol
ArmourFlak Armour
Wargearup to 1 wargear card, any combination from Armour, Assault Weapons, Special Weapons, Stikkbombz.
SpecialMay be accompanied by Gretchin Assistants bought from Characters.
SpecialRuntherdz

A Runtherd may serve as the Champion of a Gretchin mob or a Snotling herd, and takes charge of it under the rules for Leading Squads. No Ork of any other kind will accept the duty, reckoning it time thrown away.

Weirdboy

0–185pts

Up to one more per Bad Moons Boyz Mob

Weirdboy profile
ProfileMWSBSSTWIALd
Weirdboy ×1Mastery 2 · 1 wargear card444441327
Minderz ×2443441217
Weirdboy equipment and options
WeaponsMinderz – Bolt Pistol, Axe
ArmourFlak Armour
WargearMinderz, any model – Boltgun, in place of Bolt Pistol. +1pt per model
SpecialWeirdboy Minderz

Minderz escort a Weirdboy wherever it goes and stay in base contact with it throughout the battle. They hold the Psyker steady, stop it wandering off and shield it from harm, and may fight as ordinary models while they do so.

Once every Minder attending a Weirdboy has been killed, the Weirdboy makes for the closest table edge at its full Move. It quits the table there and plays no further part.

Two Minderz attend a Weirdboy.

Gretchin Assistants

3pts per model

Up to one per character (Warboss, Freebooter Kaptin, Mekaniak, Painboy or Runtherd)

Gretchin Assistants profile
ProfileMWSBSSTWIALd
Gretchin ×1–4423331215
Champion ×0–1434331316
Gretchin Assistants equipment and options
WargearAny model – equipped with Gretchin Blunderbuss. +1pt per model
Wargear—or— equipped with Autopistol. +1pt per model
Wargear—or— equipped with Autogun. +1pt per model
WargearAny model – equipped with Flak Armour. +1pt per model
SpecialGretchin, up to 1 model – upgraded to Champion. +2pts per model
SpecialGretchin Assistants

Gretchin Assistants and the character they attend are one unit, and must maintain Squad Coherency.

Commands the army in the Warboss's place.

Nazdreg Ug Urdgrub profile
ProfileMWSBSSTWIALd
Nazdreg Ug Urdgrub ×1466453539
Nazdreg Ug Urdgrub equipment and options
WeaponsBolt Pistol, Power Fist, Frag Grenade, Krak Grenade
ArmourMega-Armour
Wargearup to 4 wargear cards, any combination from Armour, Assault Weapons, Special Weapons, Heavy Weapons, Stikkbombz.
Wargearmust take Kustom Shoota.
SpecialCommands the army as its Commander.
SpecialStrategy

While Nazdreg commands the army, his player draws D3-1 more Strategy Cards than usual as the game begins.

Kaptin Badrukk

0–1100pts

Stands in for one of the army's Freebooter Kaptins, and every allowance counts him as one. Where he is taken, one Freebooter Pirates mob may become Flash Gitz at no cost.

Kaptin Badrukk profile
ProfileMWSBSSTWIALd
Kaptin Badrukk ×1466453539
Kaptin Badrukk equipment and options
WeaponsBolt Pistol, Power Fist, Ripper Gun
Armour'Eavy Armour
Wargearup to 3 wargear cards, any combination from Armour, Assault Weapons, Special Weapons, Stikkbombz.
SpecialBadrukk's Ripper Gun

Badrukk carries an Ogryn Ripper Gun, built into his armour, and fires it as he would any other weapon.

Stands in for one of the army's Painboyz, and every allowance counts him as one.

Mad Doc Grotsnik profile
ProfileMWSBSSTWIALd
Mad Doc Grotsnik ×1455653528
Mad Doc Grotsnik equipment and options
WeaponsPower Fist
Wargearup to 2 wargear cards, any combination from Heavy Weapons, Special Weapons, Stikkbombz.
Wargearmust take Cybork Body. The profile includes this bonus.
Wargearmust take Doc's Tools.
SpecialJoins or leads no mob, and is never part of the Mad Mob.
SpecialMad!

A Madmob fastens on one obsession at a time and drops it without warning. Roll a D6 before the first turn and read the chart below; the madness it names governs the mob from then on.

Roll a D6 again as each of the mob's later turns opens. A score of 6 sends the mob to a fresh madness, found by rolling once more on the same chart, and any lower score leaves the present one standing. A mob that has been Broken draws a new madness the moment it Rallies.

Mad Chart (D6)

1
Every enemy unit causes Fear in the mob. Nothing else in Psychology reaches it, Terror included; no weapon frightens it, and a hit from shooting calls for no test.
2
The mob is subject to Stupidity and tests for it as each of its turns opens. Nothing else in Psychology reaches it.
3
The mob bears Hatred for every enemy on the table. Nothing else in Psychology reaches it.
4
The mob is subject to Frenzy. Nothing else in Psychology reaches it.
5
The mob gains Immunity to Psychology and Never Breaks, passing without a roll every Leadership Test put to it.
6
The mob is as result 5 above, and one characteristic rises by +1 besides. Roll a D6: 1 gives Move, 2 Weapon Skill, 3 Ballistic Skill, 4 Strength, 5 Toughness and 6 Attacks. The gain holds until the madness changes.
Rolls on the chart for himself, and every result that names the mob falls on him alone.

Commands the army in the Warboss's place.

Ghazghkull Mag Uruk Thraka profile
ProfileMWSBSSTWIALd
Ghazghkull Mag Uruk Thraka ×14764645310
Ghazghkull Mag Uruk Thraka equipment and options
WeaponsBolt Pistol, Power Sword, Frag Grenade, Krak Grenade
ArmourMega-Armour
Wargearup to 3 wargear cards, any combination from Armour, Assault Weapons, Special Weapons, Stikkbombz.
Wargearmust take Kustom Blasta.
Wargearmust take Ghazghkull's Adamantium Skull. The profile includes this bonus.
SpecialCommands the army as its Commander.
SpecialWaaagh!

Once a game, at any moment and in either player's turn, Ghazghkull calls on Gork and Mork. Every Broken Ork unit Rallies on the spot. From then to the close of the following turn, no damage of any kind touches Ghazghkull, and every Ork, Ghazghkull among them, takes a Combat Score Modifier of +1.

Makari

70pts

Stands in for the army's Battle Standard bearer, and every allowance counts him as one.

Up to one per Ghazghkull Mag Uruk Thraka

Makari profile
ProfileMWSBSSTWIALd
Makari ×1434331316
Makari equipment and options
Wargearno wargear cards
SpecialCarries the army's Battle Standard.
SpecialStays within 2" of Ghazghkull Mag Uruk Thraka wherever he can.
SpecialIncredible Good Luck

Makari saves on a D6 roll of 2+ against any damage, whatever causes it, and no modifier ever applies to the roll.

Stands in for one of the army's Runtherdz, and every allowance counts him as one. Where he is taken, one Gretchin Mob or Snotling Herd may become Super-Runts at no cost.

Zodgrod Wortsnagga profile
ProfileMWSBSSTWIALd
Zodgrod Wortsnagga ×1454452428
Zodgrod Wortsnagga equipment and options
WeaponsBolt Pistol
Armour'Eavy Armour
Wargearup to 2 wargear cards, any combination from Armour, Assault Weapons, Special Weapons, Stikkbombz.
Wargearmust take Runtherd's Grabba-Stick.
SpecialRuntherdz

A Runtherd may serve as the Champion of a Gretchin mob or a Snotling herd, and takes charge of it under the rules for Leading Squads. No Ork of any other kind will accept the duty, reckoning it time thrown away.

Stands in for one of the army's Mekaniaks, and every allowance counts him as one.

Wazdakka Gutzmek profile
ProfileMWSBSSTWIALd
Wazdakka Gutzmek ×1455452528
Wazdakka Gutzmek equipment and options
WeaponsPower Fist, Frag Grenade, Krak Grenade, Blind Grenade
ArmourMega-Armour
Wargearup to 2 wargear cards, must take Kustom Force Field.
Wargearmust take Squig Fuel Injector.
Wargearmust take Supercharged Engine.
Wargearmust take Reinforced Armour.
SpecialTransport

Wazdakka rides a Warbike of his own kustomising. Besides the twin Autocannons every Warbike mounts, it carries a Battlecannon that fires over his head and an Auto-Launcher whose load is Frag and Blind Grenades.

The Autocannons and the Battlecannon are linked and shoot at one target between them, though the Autocannons' Sustained Fire Dice may fall on models within 4" of it. The Battlecannon fires whether or not the Autocannons have jammed.

SpecialSpeed Freak

Wazdakka adds +2 to his Skid Turn roll. He also goes no slower than he went in the turn before unless he first passes a Speed Test, a D6 read on the chart below.

Speed Test Chart (D6)

1-3
Slows Down. Wazdakka reins himself in and drops to whatever speed the player wants.
4-5
Same Speed. Try as he might, he cannot bring himself to slow, and keeps the speed of the turn before.
6
Yaaaaaaargh! He opens the throttle instead, and the bike goes to its maximum speed.
SpecialBattle Cannon Recoil

Each time the Battlecannon fires, Wazdakka and his bike are shoved D3" straight backwards, colliding with whatever model or obstacle stands in that path.

SupportRides a kustomised Warbike. 126pts

Mobs

Min 25% of army points value

Nobz Mob

15pts per model

All the Nobz in a mob belong to the same clan.

Up to one per Boyz mob (Blood Axe Kommando Mob, Freebooter Pirates, Bad Moons Boyz Mob, Blood Axe Boyz Mob, Deathskulls Mob, Evil Sunz Boyz Mob, Goff Boyz Mob or Snakebite Boyz Mob)

Nobz Mob profile
ProfileMWSBSSTWIALd
Nob ×3–15444341318
Nobz Mob equipment and options
WeaponsBolt Pistol, Axe, Frag Grenade
ArmourFlak Armour
WargearNob, any model – Boltgun, in place of Bolt Pistol. +1pt per model
WargearNob, any model – any combination from Assault Weapons, Special Weapons, Heavy Weapons, Stikkbombz.
WargearNob, any model – equipped with 'Eavy Armour, in place of Flak Armour. +7pts per model
WargearNob, any model – equipped with Mega-Armour, in place of Flak Armour. +25pts per modelBad Moons Nobz only.

Blood Axe Kommando Mob

0–114pts per model
Blood Axe Kommando Mob profile
ProfileMWSBSSTWIALd
Kommandos ×5–20444341317
Blood Axe Kommando Mob equipment and options
WeaponsBolt Pistol, Axe, Frag Grenade
ArmourFlak Armour
WargearKommandos, any model – Boltgun, in place of Bolt Pistol. +1pt per model
WargearKommandos, any model – Power Axe, in place of Axe. +6pts per model
WargearKommandos, any model – any combination from Assault Weapons, Stikkbombz.
WargearKommandos, up to 1 model – an additional weapon from Special Weapons, Heavy Weapons.
SpecialInfiltration – No character but a Blood Axe Kommando Kaptin may set up with the mob by Infiltration.
SpecialDispersed Formation

Freebooter Pirates

12pts per model
Freebooter Pirates profile
ProfileMWSBSSTWIALd
Pirate Boyz ×5–20433341217
Flash Gitz ×0–201 wargear card444341317
Freebooter Pirates equipment and options
WeaponsBolt Pistol, Axe, Frag Grenade
ArmourFlak Armour
WargearPirate Boyz, any model – Boltgun, in place of Bolt Pistol. +1pt per model
WargearPirate Boyz, any model – any combination from Assault Weapons, Stikkbombz.
WargearPirate Boyz, up to 1 model – an additional weapon from Special Weapons, Heavy Weapons.
SpecialPirate Boyz, all models – upgraded to Flash Gitz. One mob only, if the army includes Kaptin Badrukk.

Mad Mob

0–110pts per model
Mad Mob profile
ProfileMWSBSSTWIALd
Madboyz ×5–30433341217
Mad Mob equipment and options
WeaponsBolt Pistol, Axe, Frag Grenade
ArmourFlak Armour
WargearMadboyz, any model – Boltgun, in place of Bolt Pistol. +1pt per model
WargearMadboyz, any model – any combination from Assault Weapons, Stikkbombz.
SpecialMadmob

Madboyz keep their own company and take the field as one Mob. No other Ork may lead them, and no other Ork's Leadership is ever used for their tests.

SpecialMad!

A Madmob fastens on one obsession at a time and drops it without warning. Roll a D6 before the first turn and read the chart below; the madness it names governs the mob from then on.

Roll a D6 again as each of the mob's later turns opens. A score of 6 sends the mob to a fresh madness, found by rolling once more on the same chart, and any lower score leaves the present one standing. A mob that has been Broken draws a new madness the moment it Rallies.

Mad Chart (D6)

1
Every enemy unit causes Fear in the mob. Nothing else in Psychology reaches it, Terror included; no weapon frightens it, and a hit from shooting calls for no test.
2
The mob is subject to Stupidity and tests for it as each of its turns opens. Nothing else in Psychology reaches it.
3
The mob bears Hatred for every enemy on the table. Nothing else in Psychology reaches it.
4
The mob is subject to Frenzy. Nothing else in Psychology reaches it.
5
The mob gains Immunity to Psychology and Never Breaks, passing without a roll every Leadership Test put to it.
6
The mob is as result 5 above, and one characteristic rises by +1 besides. Roll a D6: 1 gives Move, 2 Weapon Skill, 3 Ballistic Skill, 4 Strength, 5 Toughness and 6 Attacks. The gain holds until the madness changes.

Stormboyz Korps

0–111pts per model
Stormboyz Korps profile
ProfileMWSBSSTWIALd
Stormboyz ×5–20433331217
Stormboyz Korps equipment and options
WeaponsBolt Pistol, Axe, Frag Grenade
ArmourFlak Armour
WargearStormboyz, any model – Boltgun, in place of Bolt Pistol. +1pt per model
WargearStormboyz, any model – any combination from Assault Weapons, Stikkbombz.
WargearStormboyz, up to 1 model – an additional weapon from Special Weapons, Heavy Weapons.
WargearAll models. May be equipped with Stormboy Jump Packs. +5pts per model
SpecialStormboyz, up to 1 model – upgraded to Drillboss.
SpecialStormboy Jump Pack – Applies when the Korps takes the packs.

Evil Sunz Boyz Mob

12pts per model
Evil Sunz Boyz Mob profile
ProfileMWSBSSTWIALd
Evil Sunz Boyz ×5–20433341217
Evil Sunz Boyz Mob equipment and options
WeaponsBolt Pistol, Axe, Frag Grenade
ArmourFlak Armour
WargearEvil Sunz Boyz, any model – Boltgun, in place of Bolt Pistol. +1pt per model
WargearEvil Sunz Boyz, any model – any combination from Assault Weapons, Stikkbombz.
WargearEvil Sunz Boyz, up to 1 model – an additional weapon from Special Weapons, Heavy Weapons.
SupportAll models. May ride Warbikes bought from Support.

Snakebite Boyz Mob

12pts per model
Snakebite Boyz Mob profile
ProfileMWSBSSTWIALd
Snakebite Boyz ×5–20433341217
Snakebite Boyz Mob equipment and options
WeaponsBolt Pistol, Axe, Frag Grenade
ArmourFlak Armour
WargearSnakebite Boyz, any model – Boltgun, in place of Bolt Pistol. +1pt per model
WargearSnakebite Boyz, any model – any combination from Assault Weapons, Stikkbombz.
WargearSnakebite Boyz, up to 1 model – an additional weapon from Special Weapons, Heavy Weapons.
SupportAll models. May ride Warboars or Cyboars bought from Support, in any mix.

Gretchin Mob

5pts per model
Gretchin Mob profile
ProfileMWSBSSTWIALd
Gretchin ×10–40423331215
Super Gretchin ×0–40433331427
Gretchin Mob equipment and options
WeaponsAutogun —or— Autopistol —or— Gretchin Blunderbuss
ArmourFlak Armour
SpecialGretchin, all models – upgraded to Super Gretchin. One Gretchin Mob or Snotling Herd only, if the army includes Zodgrod Wortsnagga.

Snotling Herd

5pts per base

A Snotling Herd needs a Runtherd, bought separately in the Characters band.

Snotling Herd profile
ProfileMWSBSSTWIALd
Snotling Base ×2–10422113334
Super Snotlings ×0–10432224446
Snotling Herd equipment and options
SpecialSnotling Base, all models – upgraded to Super Snotlings. A Shokk Attack Gun may not fire Super Snotlings.One Gretchin Mob or Snotling Herd only, if the army includes Zodgrod Wortsnagga.
SpecialSnotlings

Each base in a Snotling herd holds several Snotlings but counts as one model. A wounded base still fights at full effect, and is removed once it has lost all its Wounds.

Support

Max 50% of army points value

Points for a vehicle cover any crew it has (see Vehicle Crew), who carry Bolt Pistols and wear Flak Armour.

Orks ally with no other army. Where the army includes a Blood Axe Boyz Mob, points spent here may buy Imperial Guard vehicles and support weapons, or those of any Space Marine list, at the price its own list gives them. Each is crewed by Orks and loses the Targeter it would normally carry.

A Dreadnought needs a Painboy and a Mekaniak in the army. A Pulsa Rokkit, Smasha Gun, Splatta Kannon, Squig Katapult or Traktor Kannon needs a Mekaniak and a Runtherd. A Battlewagon, Warbuggy, Wartrak or Scorcher needs a Mekaniak.

Vehicle Crew profile
ProfileMWSBSSTWIALd
Ork ×1+433341217
Snotling ×0–1422111213
Vehicle Crew equipment and options
WeaponsOrk – Bolt Pistol
ArmourOrk – Flak Armour

Ogryn Mob

0–144pts per model
Ogryn Mob profile
ProfileMWSBSSTWIALd
Ogryn ×1–10643553428
Ogryn Mob equipment and options
WeaponsAxe
ArmourPrimitive Armour
WargearOgryn, any model – equipped with Axe. +1pt per model
WargearOgryn, any model – equipped with Ripper Gun. +3pts per model
WargearOgryn, any model – equipped with Mesh Armour, in place of Primitive Armour. +3pts per model
SpecialFear
Dreadnought profile
ProfileMWSBSSTWIALd
Dreadnought ×16546––346
Pulsa Rokkit profile
ProfileMWSBSSTWIALd
Gretchin ×2423331215
Pulsa Rokkit equipment and options
ArmourFlak Armour
WargearAll models – crew a Pulsa Rokkit.
SpecialRuntherdz

A Runtherd may serve as the Champion of a Gretchin mob or a Snotling herd, and takes charge of it under the rules for Leading Squads. No Ork of any other kind will accept the duty, reckoning it time thrown away.

Only a Runtherd may lead the piece, its crew being Gretchin.
Smasha Gun profile
ProfileMWSBSSTWIALd
Gretchin ×2423331215
Smasha Gun equipment and options
ArmourFlak Armour
WargearAll models – crew a Smasha Gun.
SpecialRuntherdz

A Runtherd may serve as the Champion of a Gretchin mob or a Snotling herd, and takes charge of it under the rules for Leading Squads. No Ork of any other kind will accept the duty, reckoning it time thrown away.

Only a Runtherd may lead the piece, its crew being Gretchin.
Splatta Kannon profile
ProfileMWSBSSTWIALd
Gretchin ×2423331215
Splatta Kannon equipment and options
ArmourFlak Armour
WargearAll models – crew a Splatta Kannon.
SpecialRuntherdz

A Runtherd may serve as the Champion of a Gretchin mob or a Snotling herd, and takes charge of it under the rules for Leading Squads. No Ork of any other kind will accept the duty, reckoning it time thrown away.

Only a Runtherd may lead the piece, its crew being Gretchin.
Squig Katapult profile
ProfileMWSBSSTWIALd
Gretchin ×2423331215
Squig Katapult equipment and options
ArmourFlak Armour
WargearAll models – crew a Squig Katapult.
SpecialRuntherdz

A Runtherd may serve as the Champion of a Gretchin mob or a Snotling herd, and takes charge of it under the rules for Leading Squads. No Ork of any other kind will accept the duty, reckoning it time thrown away.

Only a Runtherd may lead the piece, its crew being Gretchin.
Traktor Kannon profile
ProfileMWSBSSTWIALd
Gretchin ×2423331215
Traktor Kannon equipment and options
ArmourFlak Armour
WargearAll models – crew a Traktor Kannon.
SpecialRuntherdz

A Runtherd may serve as the Champion of a Gretchin mob or a Snotling herd, and takes charge of it under the rules for Leading Squads. No Ork of any other kind will accept the duty, reckoning it time thrown away.

Only a Runtherd may lead the piece, its crew being Gretchin.

Transport for any squad.

An Evil Sunz Boyz Mob mounts on them at 35 points a model, its riders already paid for with the mob.

Warboar

6pts per model

Transport for any character or squad.

Of the mobs, only a Snakebite Boyz Mob rides them.

Warboar profile
ProfileMWSBSSTWIALd
Warboar ×1–20740341313
Warboar equipment and options
SpecialCavalry
SpecialSave

Riding a boar improves the Armour Save by +2, rather than the +1 a Cavalry mount usually grants.

SpecialLeadership

Boarboyz carry a -1 Leadership penalty. Every test taken against that Leadership is made at the reduced value.

SpecialCharge Bonus

A Boarboy that Charges takes a +2 Combat Score Modifier in place of the +1 a charge ordinarily earns.

Cyboar

15pts per model

Transport for any character or squad.

Of the mobs, only a Snakebite Boyz Mob rides them. Codex Orks prints different profiles on p28 and p60; White Dwarf 204, p68 confirms the p28 line.

Cyboar profile
ProfileMWSBSSTWIALd
Cyboar ×1–201040441423
Cyboar equipment and options
SpecialCavalry
SpecialSave

Riding a boar improves the Armour Save by +2, rather than the +1 a Cavalry mount usually grants.

SpecialLeadership

Boarboyz carry a -1 Leadership penalty. Every test taken against that Leadership is made at the reduced value.

SpecialCharge Bonus

A Boarboy that Charges takes a +2 Combat Score Modifier in place of the +1 a charge ordinarily earns.

SpecialCyboar Chemical Injection

Once in a game, at any time and in either player's turn, a Cyboar rider may use the injection. The model then adds D6+4" to its Movement and D4 to its Attacks until the turn ends. The extra Movement is not doubled when the model Charges or Runs.

Equipment

Ork Wargear

Stormboy Jump Pack

A Stormboy Jump Pack counts as a Jump Pack in every respect but one, the distance a Stormboy strays on landing. Where a Jump Pack scatters D3", a Stormboy scatters half the score of the Artillery Dice, from 1" to 5".

A Misfire means the pack has failed: roll a D6 on the chart below.

Stormboy Jump Pack Misfire Chart (D6)

1
The Stormboy is killed in the air and counts as a casualty.
2
The Stormboy dies on touching down, and every model within D3" of the landing point takes an S4 hit at -1 Save Modifier.
3-5
The Stormboy comes down 3D6" away; a Scatter Dice gives the direction.
6
The Stormboy leaves the table, and is not a casualty when Victory Points are scored.