CHAOSCODEX ARMY LISTS

Army Composition Chart

Characters
Max 50% of army points value
Squads
Min 25% of army points value
Support
Max 50% of army points value
Daemons
Max 50% of army points value
AlliesOrks

Characters

Max 50% of army points value

Chaos Space Marine Commander profile
ProfileMWSBSSTWIALd
Commander ×14775537310
Chaos Space Marine Commander equipment and options
WeaponsBolt Pistol, Frag Grenade
ArmourPower Armour
Wargearup to 3 wargear cards, any combination from Armour, Assault Weapons, Basic Weapons, Special Weapons, Grenades.
SpecialCommands the army as its Commander.
SpecialThe Space Marine Rapid Fire RuleChaos Space Marines stand outside The Space Marine Shaken Rule, and take a Break Test as any other troops do.

Leads any Chaos unit it joins.

Chaos Space Marine Champion profile
ProfileMWSBSSTWIALd
Champion ×1455441519
Chaos Space Marine Champion equipment and options
WeaponsBolt Pistol, Frag Grenade
ArmourPower Armour
Wargearup to 1 wargear card, any combination from Armour, Assault Weapons, Basic Weapons, Special Weapons, Grenades.
SpecialThe Space Marine Rapid Fire RuleChaos Space Marines stand outside The Space Marine Shaken Rule, and take a Break Test as any other troops do.

Leads a Noise Marine Squad it joins.

Up to 1 per Noise Marine Squad

Noise Marine Champion profile
ProfileMWSBSSTWIALd
Champion ×1455441519
Noise Marine Champion equipment and options
WeaponsSonic Blaster
ArmourPower Armour
SpecialA Sonic Blaster whose special rules are not to hand fights as a Storm Bolter.
SpecialA Noise Marine slays any Psyker that casts a psychic power within 24" of it, on a D6 roll of 4+.
SpecialThe Space Marine Rapid Fire RuleChaos Space Marines stand outside The Space Marine Shaken Rule, and take a Break Test as any other troops do.

Squads

Min 25% of army points value

Chaos Space Marine Terminator Squad profile
ProfileMWSBSSTWIALd
Terminator ×5455441519
Chaos Space Marine Terminator Squad equipment and options
WeaponsStorm Bolter, Power Fist —or— Storm Bolter, Power Sword —or— Storm Bolter, Chainfist —or— Thunder Hammer, Storm Shield —or— 2 × Lightning Claws
ArmourTerminator Armour
WargearTerminator, up to 1 modelone weapon from Terminator Weapons, in place of Storm Bolter.
WargearTerminator, up to 1 modelequipped with Cyclone Missile Launcher. Carried as well as the Storm Bolter.
SpecialThe Space Marine Rapid Fire RuleChaos Space Marines stand outside The Space Marine Shaken Rule, and take a Break Test as any other troops do.
Chaos Space Marine Squad profile
ProfileMWSBSSTWIALd
Chaos Space Marine ×5444441418
Chaos Space Marine Squad equipment and options
WeaponsBoltgun, Bolt Pistol, Frag Grenade
ArmourPower Armour
WargearChaos Space Marine, any modelany combination from Assault Weapons.
WargearChaos Space Marine, up to 1 modelone weapon from Special Weapons, Heavy Weapons, in place of Boltgun.
WargearThe whole squadequipped with Krak Grenade. 15pts
WargearThe whole squadequipped with Melta Bomb. 25pts
WargearThe whole squadequipped with Jump Pack. 25pts
SpecialThe Space Marine Rapid Fire RuleChaos Space Marines stand outside The Space Marine Shaken Rule, and take a Break Test as any other troops do.
Noise Marine Squad profile
ProfileMWSBSSTWIALd
Noise Marine ×5444441418
Noise Marine Squad equipment and options
WeaponsSonic Blaster
ArmourPower Armour
SpecialAny model. A Sonic Blaster whose special rules are not to hand fights as a Storm Bolter.
SpecialAny model. A Noise Marine slays any Psyker that casts a psychic power within 24" of it, on a D6 roll of 4+.
SpecialThe Space Marine Rapid Fire RuleChaos Space Marines stand outside The Space Marine Shaken Rule, and take a Break Test as any other troops do.

Chaos Hound Pack

14pts per model
Chaos Hound Pack profile
ProfileMWSBSSTWIALd
Chaos Hounds ×5–10640442426

Support

Max 50% of army points value

Points for a vehicle cover any crew it has (see Vehicle Crew), who carry Bolt Pistols and wear Power Armour. The printed list also names a Blood Slaughterer but no official second-edition card was published.

Daemons

Max 50% of army points value

Khorne Daemons

Bloodthirster

275pts per model
Bloodthirster profile
ProfileMWSBSSTWIALd
Bloodthirster ×161010871081010
Bloodthirster equipment and options
SpecialTerror
SpecialChaos Armour

The brass of this armour lives, grown into the daemon and lit from within by its own unquenchable fire, and it can never be shed.

It grants an armour saving throw of 3+. That throw is worsened by an ordinary Save Modifier, which the Daemonic Aura is not; but neither a Force Weapon nor a psychic attack undoes it, which the aura cannot claim.

A Bloodthirster is granted no Daemonic Aura, and this armour stands in its place.
SpecialFlight

Bloodletters

30pts per model
Bloodletters profile
ProfileMWSBSSTWIALd
Bloodletter ×5–104554316210
Bloodletters equipment and options
SpecialDaemonic Aura
SpecialFear

Flesh Hounds

35pts per model
Flesh Hounds profile
ProfileMWSBSSTWIALd
Flesh Hound ×5–1010505426110
Flesh Hounds equipment and options
SpecialDaemonic Aura
SpecialFear
SpecialCollar of Khorne

The collar drinks the warp energy about it, feeding the daemon and shielding it from the sorcery of its foes.

No psychic Force Weapon can hurt a Flesh Hound, and a psychic attack aimed at one fails of its own accord.

Juggernauts

36pts per model
Juggernauts profile
ProfileMWSBSSTWIALd
Juggernaut ×5–107305532210
Juggernauts equipment and options
SpecialAny model. A Character model may take one as a mount, bought on its own.
SpecialDaemonic Aura
SpecialFear
SpecialCrush

A Juggernaut that charges into Hand-to-Hand Combat makes Crush attacks for that turn. Should it win the combat round, every hit it struck causes a wound outright, whatever the Toughness of the foe and whatever armour the foe wears.

A Crush attack on a vehicle lands without a roll, and the attacker names the location struck. Armour Penetration for a Juggernaut is ordinarily 5+2D6; crushing raises it to 5+3D6.

SpecialJuggernauts of Khorne

Slaanesh Daemons

Keeper of Secrets

200pts per model
Keeper of Secrets profile
ProfileMWSBSSTWIALd
Keeper of Secrets ×169107787610
Keeper of Secrets equipment and options
SpecialDaemonic Aura
SpecialAura of Slaanesh

The seductive power of the daemon catches every enemy in base contact with it. Each such model takes a Leadership Test at the opening of every Hand-to-Hand Combat phase, thrown on 2D6 against Leadership as a psychology test is thrown.

A model that fails throws no attack dice whatever for that round.

SpecialTerror

Daemonettes

27pts per model
Daemonettes profile
ProfileMWSBSSTWIALd
Daemonette ×5–104654316310
Daemonettes equipment and options
SpecialDaemonic Aura
SpecialFear

Fiends

19pts per model
Fiends profile
ProfileMWSBSSTWIALd
Fiend ×5–10630331638
Fiends equipment and options
SpecialDaemonic Aura
SpecialFear
SpecialSoporific Musk

A sweet odour hangs about the Fiend and dulls the wits of anything set against it.

An enemy in Hand-to-Hand Combat with a Fiend counts each of its Fumbles at double, so an attack dice that scores a 1 adds +2 to that enemy's Combat Score rather than +1. Any Critical Hit the enemy lands is disregarded.

Steeds

19pts per model
Steeds profile
ProfileMWSBSSTWIALd
Steed ×5–1012304516110
Steeds equipment and options
SpecialAny model. A Character model may take one as a mount, bought on its own.
SpecialDaemonic Aura
SpecialFear
SpecialTongue Attack

The Steed lashes out with its tongue, and that attack joins the rider's own as a mount's attacks do under the Cavalry rules. Throw one further attack dice for the tongue, kept apart from the rest.

Where the tongue scores higher than any other of the model's attack dice, it has bound its victim fast: the enemy's Combat Score is cut by D3 before the two scores are set against each other.

SpecialCavalry
SpecialDaemon Cavalry

Nurgle Daemons

Nurgling Base

33pts per model
Nurgling Base profile
ProfileMWSBSSTWIALd
Nurgling Base ×5–10433333437
Nurgling Base equipment and options
SpecialDaemonic Aura
SpecialFear

Beasts of Nurgle

32pts per model
Beasts of Nurgle profile
ProfileMWSBSSTWIALd
Beast of Nurgle ×13303533D66
Beasts of Nurgle equipment and options
SpecialDaemonic Aura
SpecialFear
SpecialAttacks

The tentacles strike D6 times in Hand-to-Hand Combat, and the number is thrown afresh at the start of every combat round.

Their slime eats through armour of any sort, and a wound the Beast inflicts allows no armour saving throw.

SpecialSlime Trail

The Beast leaves a slick trail behind it, and a crowd of attackers fouls itself in the slime.

Models attacking the Beast gain none of the usual advantages of numbers: no extra attack for each opponent beyond the first, and no Combat Score Modifier for each opponent beyond the first.

Tzeentch Daemons

Horrors of Tzeentch

32pts per model
Horrors of Tzeentch profile
ProfileMWSBSSTWIALd
Pink Horror ×5–104554316210
Blue Horror ×04333317110
Horrors of Tzeentch equipment and options
SpecialSplit

A Pink Horror that takes a wound is not slain. Remove the model and set two Blue Horrors in its place, and they fight on until each in turn takes a wound and is removed.

Neither colour of Horror is granted a Daemonic Aura saving throw, and this dividing stands in its place.

SpecialFear

Flamers

44pts per model
Flamers profile
ProfileMWSBSSTWIALd
Flamer ×5–109355424210
Flamers equipment and options
SpecialDaemonic Aura
SpecialFear
SpecialShoot Flame

A Flamer may loose warp flame in the Shooting Phase out to 6". Whatever it strikes takes D6 hits at Strength 3.

SpecialBound

A Flamer moves in leaps, and crosses an obstacle or an intervening model with no penalty to its move.

SpecialFlame Attacks

Flame engulfs whatever a Flamer strikes in Hand-to-Hand Combat. A successful strike causes D3 wounds in place of one.

Discs of Tzeentch

16pts per model
Discs of Tzeentch profile
ProfileMWSBSSTWIALd
Discs of Tzeentch ×5–1012303313110
Discs of Tzeentch equipment and options
SpecialAny model. A Character model may take one as a mount, bought on its own.
SpecialDaemonic Aura
SpecialFear
SpecialMove

A Disc hovers at about head height above the ground. It moves as a model on foot moves and takes the same penalties for Terrain, save that water, marsh and other soft going cost it nothing.

SpecialCavalry
SpecialDaemon Cavalry

Equipment